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  1. The art of game design
    a book of lenses
    Published: c2008
    Publisher:  CRC Press, Boca Raton, Fla. [u.a.]

    Universitätsbibliothek Regensburg
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780123694966; 0123694965
    RVK Categories: AP 99550 ; ST 324
    Subjects: Computer games; Programmierung; Computerspiel; Gestaltung; Entwurf
    Scope: XXX, 489 S., Ill., graph. Darst., 24 cm
  2. The art of game design
    a book of lenses
    Published: ©2008
    Publisher:  Elsevier/Morgan Kaufmann, Amsterdam

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780123694966; 0123694965; 0080919170; 9780080919171
    Subjects: Jeux d'ordinateur / Conception; GAMES / Video & Electronic; Computer games / Design; Computerspiel; Computer games; Gestaltung; Programmierung; Entwurf; Computerspiel
    Scope: xxx, 489 pages
    Notes:

    Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it. * Jesse Schell is a highly recognizable name within the game industry - he is the former chair of the International Game Developer's Association, and has designed many successful games, including Disney's award-winning Toontown Online. * The book's design methodology was developed at Carnegie Mellon University's Entertainment Technology Center, co-founded by Dr. Randy Pausch of "Last Lecture" fame. * 100 'lenses' are scattered throughout the book. These are boxed sets of questions, each a different way of seeing a game that will inspire the creative process. * 500 pages of detailed, practical instruction on creating world-class games that will be played again and again. * Winner of Game Developer's 2008 Front Line Award in the book category

    Includes bibliographical references (pages 477-479) and index

  3. The art of game design
    a book of lenses
    Published: 2009
    Publisher:  Elsevier/Morgan Kaufmann, Amsterdam [u.a.]

    Universitätsbibliothek Augsburg
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Bayreuth
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    Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
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    Hochschule für Angewandte Wissenschaften Hof - Hochschule Hof, Bibliothek
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780123694966; 0123694965
    RVK Categories: AP 99550 ; ST 324
    Edition: Reprint
    Subjects: Computer games; Programmierung; Gestaltung; Computerspiel; Entwurf
    Scope: XXX, 489 S., Ill., 24 cm
  4. The art of game design
    a book of lenses
    Published: 2010
    Publisher:  Elsevier/Morgan Kaufmann, Amsterdam [u.a.]

    Technische Universität München, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
    Unlimited inter-library loan, copies and loan
    Technische Hochschulbibliothek Rosenheim
    No loan of volumes, only paper copies will be sent
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780123694966; 0123694965
    RVK Categories: AP 99550 ; ST 324
    Edition: Reprint
    Subjects: Computer games; Programmierung; Gestaltung; Entwurf; Computerspiel
    Scope: XXX, 489 S., Ill., graph. Darst., 24 cm
  5. The art of game design
    a book of lenses
    Published: 2009
    Publisher:  Elsevier [u.a.], Amsterdam [u.a.]

    Hochschulbibliothek der Fachhochschule Aachen
    51 TZA 87
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: Undetermined
    Media type: Book
    ISBN: 9780123694966; 0123694965
    Edition: Reprint
    Subjects: Computerspiel; Entwurf
    Scope: XXX, 489 S., Ill., graph. Darst., 24 cm
  6. The art of game design
    a book of lenses
    Published: 2008
    Publisher:  Elsevier/Morgan Kaufmann, Amsterdam [u.a.]

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780123694966; 0123694965
    RVK Categories: AP 99550 ; ST 324
    Subjects: Computer games; Computerspiel; Programmierung; Entwurf; Gestaltung
    Scope: XXX, 489 S., Ill., graph. Darst., 24 cm
  7. The art of game design
    a book of lenses
    Published: 2009
    Publisher:  Elsevier/Morgan Kaufmann, Amsterdam [u.a.]

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Brandenburgische Technische Universität Cottbus - Senftenberg, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780123694966; 0123694965
    RVK Categories: AP 99550 ; ST 324
    Edition: Reprint
    Subjects: Computer games; Programmierung; Gestaltung; Computerspiel; Entwurf
    Scope: XXX, 489 S., Ill., 24 cm
  8. The art of game design
    a book of lenses
    Published: 2010
    Publisher:  Elsevier/Morgan Kaufmann, Amsterdam [u.a.]

    Berliner Hochschule für Technik, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780123694966; 0123694965
    RVK Categories: AP 99550 ; ST 324
    Edition: Reprint
    Subjects: Computer games; Programmierung; Gestaltung; Entwurf; Computerspiel
    Scope: XXX, 489 S., Ill., graph. Darst., 24 cm
  9. <<The>> art of game design
    a book of lenses
    Published: 2009
    Publisher:  Morgan Kaufmann, Burlington, MA ; Elsevier Science, Oxford

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780123694966; 0123694965
    RVK Categories: ST 324 ; SU 500
    Edition: 2. print
    Subjects: Computer games
    Scope: XXX, 489 S., Ill. (some col.), 24cm
    Notes:

    Includes bibliographical references and index

  10. <<The>> art of game design
    a book of lenses
    Published: 2008
    Publisher:  Morgan Kaufmann, San Francisco, Calif. ; Elsevier Science, Oxford

    Export to reference management software   RIS file
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780123694966; 0123694965
    RVK Categories: ST 324
    Subjects: Computer games
    Scope: XXX, 489 S., Ill., 24cm
  11. The art of game design
    a book of lenses
    Published: 2008
    Publisher:  Elsevier/Morgan Kaufmann, Amsterdam ;

    Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are... more

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    Technische Universität Chemnitz, Universitätsbibliothek
    No inter-library loan
    Sächsische Landesbibliothek - Staats- und Universitätsbibliothek Dresden
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    Hochschule Furtwangen University. Informatik, Technik, Wirtschaft, Medien. Campus Furtwangen, Bibliothek
    eBook Safari
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    Max-Planck-Institut für ethnologische Forschung, Bibliothek
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    Zentrum für Wissensmanagement, Bibliothek Hamm
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    Universitätsbibliothek Heidelberg
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    Medizinische Fakultät Mannheim der Universität Heidelberg, Bibliothek
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    Zentrum für Wissensmanagement, Bibliothek Lippstadt
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    Otto-von-Guericke-Universität, Universitätsbibliothek
    eBook OReilly
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    Duale Hochschule Baden-Württemberg Mannheim, Bibliothek
    O'Reilly
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    Hochschule Offenburg, University of Applied Sciences, Bibliothek Campus Offenburg
    E-Ressource O'Reilly Online Learning
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    Universitätsbibliothek Osnabrück
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    Hochschule für Technik Stuttgart, Bibliothek
    oReilly eBook
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    Universitätsbibliothek der Eberhard Karls Universität
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    Technische Hochschule Ulm, Bibliothek
    eBook O'Reilly
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    Universität Ulm, Kommunikations- und Informationszentrum, Bibliotheksservices
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    Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it. * Jesse Schell is a highly recognizable name within the game industry - he is the former chair of the International Game Developer's Association, and has designed many successful games, including Disney's award-winning Toontown Online. * The book's design methodology was developed at Carnegie Mellon University's Entertainment Technology Center, co-founded by Dr. Randy Pausch of "Last Lecture" fame. * 100 'lenses' are scattered throughout the book. These are boxed sets of questions, each a different way of seeing a game that will inspire the creative process. * 500 pages of detailed, practical instruction on creating world-class games that will be played again and again. * Winner of Game Developer's 2008 Front Line Award in the book category

     

    Export to reference management software   RIS file
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780123694966; 0123694965; 0080919170; 9780080919171; 9786611795368; 6611795367; 1281795364; 9781281795366; 0429100442; 9780429100444
    Subjects: Video games; Jeux d'ordinateur ; Conception; GAMES ; Video & Electronic; Computer games ; Design; Computerspiel
    Scope: 1 online resource (xxx, 489 pages), illustrations
    Notes:

    Includes bibliographical references (pages 477-479) and index. - Print version record

  12. The art of game design
    a book of lenses
    Published: 2008; ©2008
    Publisher:  Elsevier/Morgan Kaufmann, Amsterdam [u.a.] ; O'Reilly Media Inc., Sebastopol, CA

    Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are... more

    Access:
    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
    No inter-library loan
    Universitätsbibliothek J. C. Senckenberg, Zentralbibliothek (ZB)
    No inter-library loan
    Bibliothek der Hochschule Mainz, Standort Holzstraße
    No inter-library loan
    Universität Marburg, Universitätsbibliothek
    No inter-library loan

     

    Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it. * Jesse Schell is a highly recognizable name within the game industry - he is the former chair of the International Game Developer's Association, and has designed many successful games, including Disney's award-winning Toontown Online. * The book's design methodology was developed at Carnegie Mellon University's Entertainment Technology Center, co-founded by Dr. Randy Pausch of "Last Lecture" fame. * 100 'lenses' are scattered throughout the book. These are boxed sets of questions, each a different way of seeing a game that will inspire the creative process. * 500 pages of detailed, practical instruction on creating world-class games that will be played again and again. * Winner of Game Developer's 2008 Front Line Award in the book category...

     

    Export to reference management software   RIS file
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780123694966; 0123694965; 0080919170; 9780080919171; 9786611795368; 6611795367; 1281795364; 9781281795366; 0429100442; 9780429100444
    Subjects: Video games; Jeux d'ordinateur; GAMES; Computer games; Computerspiel
    Scope: 1 Online-Ressource (xxx, 489 pages), illustrations
  13. The art of game design
    a book of lenses
    Published: 2009
    Publisher:  Elsevier [u.a.], Amsterdam [u.a.]

    Hochschulbibliothek der Fachhochschule Aachen
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780123694966; 0123694965
    Edition: Reprint
    Subjects: Computerspiel; Entwurf
    Scope: XXX, 489 S. : Ill., graph. Darst., 24 cm
  14. <<The>> art of game design
    a book of lenses
    Published: 2011
    Publisher:  Morgan Kaufmann, Burlington, MA ; Elsevier Science, Oxford

    Export to reference management software   RIS file
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780123694966; 0123694965
    RVK Categories: SU 500
    Edition: 6. print.
    Subjects: Spiel; Design; ; Computerspiel; Gestaltung;
    Scope: XXX, 489 S., Ill., graph. Darst., 24 cm
    Notes:

    Literaturverz. S. 477 - 479

  15. <<The>> art of game design
    a book of lenses
    Published: 2010
    Publisher:  Morgan Kaufmann, Burlington, MA ; Elsevier Science, Oxford

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780123694966; 0123694965
    RVK Categories: ST 324
    Edition: Repr.
    Subjects: Computer games
    Scope: XXX, 489 S., Ill., graph. Darst., 24 cm
    Notes:

    Literaturverz. S. 477 - 479

  16. The art of game design
    a book of lenses
    Published: c 2008
    Publisher:  Elsevier/Morgan Kaufmann, Amsterdam ; CRC Pr. Taylor and Francis, Boston

    "Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also... more

    Hochschule für Bildende Künste Braunschweig, Bibliothek
    H 7.615.3 Schel 1
    Unlimited inter-library loan, copies and loan
    Jacobs University Bremen gGmbH, IRC-Library
    QA76.76.C672 S34 2008
    Unlimited inter-library loan, copies and loan
    Sächsische Landesbibliothek - Staats- und Universitätsbibliothek Dresden
    Unlimited inter-library loan, copies and loan
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    A SCH 43129
    No inter-library loan
    Hochschule für Angewandte Wissenschaften Hamburg, Hochschulinformations- und Bibliotheksservice (HIBS), Fachbibliothek Technik, Wirtschaft, Informatik
    Kom 430 013 (engl.)
    No inter-library loan
    Otto-von-Guericke-Universität, Universitätsbibliothek
    2014.01456:1
    Unlimited inter-library loan, copies and loan
    Macromedia Library
    SR 900
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    Duale Hochschule Baden-Württemberg Ravensburg, Bibliothek
    MReh 26, E
    Unlimited inter-library loan, copies and loan
    Macromedia Library Stuttgart
    SR 900
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    Universität Ulm, Kommunikations- und Informationszentrum, Bibliotheksservices
    QAA 701/2008 S
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    Hochschulbibliothek Weingarten
    ST 324 S322 A78
    Unlimited inter-library loan, copies and loan

     

    "Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it."--BOOK JACKET

     

    Export to reference management software   RIS file
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0123694965; 9780123694966
    Other identifier:
    9780123694966
    RVK Categories: SU 500 ; ST 324
    Subjects: Computer games; Computer games; Computer games; Computer graphics; Computerspiel; Entwurf
    Scope: XXX, 489 S., Ill., graph. Darst., 24 cm
    Notes:

    Hier auch später erschienene, unveränderte Nachdrucke

    Includes bibliographical references (p. 477-479) and index

    In the beginning, there is the designer -- The designer creates an experience -- The experience rises out of a game -- The game consists of elements -- The elements support a theme -- The game begins with an idea -- The game improves through iteration -- The game is made for a player -- The experience is in the player's mind -- Some elements are game mechanics -- Game mechanics must be in balance -- Game mechanics support puzzles -- Players play games through an interface -- Experiences can be judged by their interest curves -- One kind of experience is the story -- Story and game structures can be artfully merged with indirect control -- Stories and games take place in worlds -- Worlds contain characters -- Worlds contain spaces -- The look and feel of a world is defined by its aesthetics -- Some games are played with other players -- Other players sometimes form communities -- The designer usually works with a team -- The team sometimes communicates through documents -- Good games are created through playtesting -- The team builds a game with technology -- Your game will probably have a client -- The designer gives the client a pitch -- The designer and client want the game to make a profit -- Games transform their players -- Designers have certain responsibilities -- Each designer has a motivation -- Goodbye.