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  1. The art of game design
    a book of lenses
    Published: ©2008
    Publisher:  Elsevier/Morgan Kaufmann, Amsterdam

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780123694966; 0123694965; 0080919170; 9780080919171
    Subjects: Jeux d'ordinateur / Conception; GAMES / Video & Electronic; Computer games / Design; Computerspiel; Computer games; Gestaltung; Programmierung; Entwurf; Computerspiel
    Scope: xxx, 489 pages
    Notes:

    Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it. * Jesse Schell is a highly recognizable name within the game industry - he is the former chair of the International Game Developer's Association, and has designed many successful games, including Disney's award-winning Toontown Online. * The book's design methodology was developed at Carnegie Mellon University's Entertainment Technology Center, co-founded by Dr. Randy Pausch of "Last Lecture" fame. * 100 'lenses' are scattered throughout the book. These are boxed sets of questions, each a different way of seeing a game that will inspire the creative process. * 500 pages of detailed, practical instruction on creating world-class games that will be played again and again. * Winner of Game Developer's 2008 Front Line Award in the book category

    Includes bibliographical references (pages 477-479) and index

  2. The art of game design
    a book of lenses
    Published: 2008
    Publisher:  Elsevier/Morgan Kaufmann, Amsterdam ;

    Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are... more

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    Technische Universität Chemnitz, Universitätsbibliothek
    No inter-library loan
    Sächsische Landesbibliothek - Staats- und Universitätsbibliothek Dresden
    No inter-library loan
    Hochschule Furtwangen University. Informatik, Technik, Wirtschaft, Medien. Campus Furtwangen, Bibliothek
    eBook Safari
    No inter-library loan
    Max-Planck-Institut für ethnologische Forschung, Bibliothek
    No inter-library loan
    Zentrum für Wissensmanagement, Bibliothek Hamm
    eBook Safari
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    Universitätsbibliothek Heidelberg
    No loan of volumes, only paper copies will be sent
    Medizinische Fakultät Mannheim der Universität Heidelberg, Bibliothek
    No loan of volumes, only paper copies will be sent
    Zentrum für Wissensmanagement, Bibliothek Lippstadt
    eBook Safari
    No inter-library loan
    Otto-von-Guericke-Universität, Universitätsbibliothek
    eBook OReilly
    No inter-library loan
    Duale Hochschule Baden-Württemberg Mannheim, Bibliothek
    O'Reilly
    No inter-library loan
    Hochschule Offenburg, University of Applied Sciences, Bibliothek Campus Offenburg
    E-Ressource O'Reilly Online Learning
    No inter-library loan
    Universitätsbibliothek Osnabrück
    No inter-library loan
    Hochschule für Technik Stuttgart, Bibliothek
    oReilly eBook
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    Universitätsbibliothek der Eberhard Karls Universität
    No inter-library loan
    Technische Hochschule Ulm, Bibliothek
    eBook O'Reilly
    No inter-library loan
    Universität Ulm, Kommunikations- und Informationszentrum, Bibliotheksservices
    No inter-library loan

     

    Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it. * Jesse Schell is a highly recognizable name within the game industry - he is the former chair of the International Game Developer's Association, and has designed many successful games, including Disney's award-winning Toontown Online. * The book's design methodology was developed at Carnegie Mellon University's Entertainment Technology Center, co-founded by Dr. Randy Pausch of "Last Lecture" fame. * 100 'lenses' are scattered throughout the book. These are boxed sets of questions, each a different way of seeing a game that will inspire the creative process. * 500 pages of detailed, practical instruction on creating world-class games that will be played again and again. * Winner of Game Developer's 2008 Front Line Award in the book category

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780123694966; 0123694965; 0080919170; 9780080919171; 9786611795368; 6611795367; 1281795364; 9781281795366; 0429100442; 9780429100444
    Subjects: Video games; Jeux d'ordinateur ; Conception; GAMES ; Video & Electronic; Computer games ; Design; Computerspiel
    Scope: 1 online resource (xxx, 489 pages), illustrations
    Notes:

    Includes bibliographical references (pages 477-479) and index. - Print version record

  3. The art of game design
    a book of lenses
    Published: 2008; ©2008
    Publisher:  Elsevier/Morgan Kaufmann, Amsterdam [u.a.] ; O'Reilly Media Inc., Sebastopol, CA

    Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are... more

    Access:
    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
    No inter-library loan
    Universitätsbibliothek J. C. Senckenberg, Zentralbibliothek (ZB)
    No inter-library loan
    Bibliothek der Hochschule Mainz, Standort Holzstraße
    No inter-library loan
    Universität Marburg, Universitätsbibliothek
    No inter-library loan

     

    Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it. * Jesse Schell is a highly recognizable name within the game industry - he is the former chair of the International Game Developer's Association, and has designed many successful games, including Disney's award-winning Toontown Online. * The book's design methodology was developed at Carnegie Mellon University's Entertainment Technology Center, co-founded by Dr. Randy Pausch of "Last Lecture" fame. * 100 'lenses' are scattered throughout the book. These are boxed sets of questions, each a different way of seeing a game that will inspire the creative process. * 500 pages of detailed, practical instruction on creating world-class games that will be played again and again. * Winner of Game Developer's 2008 Front Line Award in the book category...

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780123694966; 0123694965; 0080919170; 9780080919171; 9786611795368; 6611795367; 1281795364; 9781281795366; 0429100442; 9780429100444
    Subjects: Video games; Jeux d'ordinateur; GAMES; Computer games; Computerspiel
    Scope: 1 Online-Ressource (xxx, 489 pages), illustrations