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  1. Dungeons and dreamers
    the rise of computer game culture ; from geek to chic
    Published: [2003]
    Publisher:  McGraw-Hill/Osborne, New York

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 0072228881
    RVK Categories: LB 42000 ; LC 13000
    Subjects: Computer games; Subculture; Computerspiel; Sozialstatus; Fantastisches Rollenspiel; Computerfreak; Subkultur
    Scope: xi, 273 Seiten, Illustrationen, 24 cm
    Notes:

    Includes bibliographical references (p. 258-263) and index

  2. Dungeons and dreamers
    the rise of the computer game culture ; from geek to chic
    Published: c 2003
    Publisher:  McGraw-Hill/Osborne, New York, NY [u.a.]

    Part I. The rise of digital gaming. Together -- Machines at play -- Building community, building business -- Brave new worlds -- Part II. Networked gaming age. Log on, shoot down -- Homebrewed gamers -- Losing the game -- Part III. The era of... more

    Universitätsbibliothek Hildesheim
    TFF 887 : K33
    Unlimited inter-library loan, copies and loan
    Otto-von-Guericke-Universität, Universitätsbibliothek
    2004.10699:1
    Unlimited inter-library loan, copies and loan

     

    Part I. The rise of digital gaming. Together -- Machines at play -- Building community, building business -- Brave new worlds -- Part II. Networked gaming age. Log on, shoot down -- Homebrewed gamers -- Losing the game -- Part III. The era of gamers. Gamers, interrupted -- Unleashed -- Herding gamers

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0072228881
    RVK Categories: LB 42000 ; LC 13000
    Subjects: Computer games; Subculture
    Scope: XI, 273 Seiten, Illustrationen, 24 cm
  3. Dungeons and dreamers
    the rise of the computer game culture ; from geek to chic
    Published: c 2003
    Publisher:  McGraw-Hill/Osborne, New York, NY [u.a.]

    Part I. The rise of digital gaming. Together -- Machines at play -- Building community, building business -- Brave new worlds -- Part II. Networked gaming age. Log on, shoot down -- Homebrewed gamers -- Losing the game -- Part III. The era of... more

    Technische Universität Chemnitz, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Hildesheim
    TFF 887 : K33
    Unlimited inter-library loan, copies and loan
    Otto-von-Guericke-Universität, Universitätsbibliothek
    2004.10699:1
    Unlimited inter-library loan, copies and loan

     

    Part I. The rise of digital gaming. Together -- Machines at play -- Building community, building business -- Brave new worlds -- Part II. Networked gaming age. Log on, shoot down -- Homebrewed gamers -- Losing the game -- Part III. The era of gamers. Gamers, interrupted -- Unleashed -- Herding gamers

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0072228881
    RVK Categories: LB 42000 ; LC 13000
    Subjects: Computer games; Subculture; Computer games; Subculture
    Scope: XI, 273 Seiten, Illustrationen, 24 cm