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  1. Making great games
    an insider's guide to designing and developing the world's greatest video games
    Published: 2011
    Publisher:  Focal Press/Elsevier, Amsterdam

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780240812854; 0240812859; 9780240812861; 0240812867
    Subjects: GAMES / Video & Electronic; Video games / Authorship; Video games / Design; Video games; Video games; Entwurf; Softwareentwicklung; Computerspiel
    Scope: xiv, 219 pages
    Notes:

    Includes index

    Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production.

    This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made. * Provides an in-depth look at ten contemporary, best-selling and critically acclaimed videogames across a variety of styles, game types, and platforms. * Unprecedented access and insight into the inner workings of the teams, large and small, responsible for bringing several best-of-breed videogames in the world to market - hear directly from the creative teams in their own words in detailed case studies. * Analysis of best practices and pitfalls common to the process of creating great games through all phases, from concept development through prototyping, production, testing and launch.

    & nbsp; * Includes a dozen interviews with games industry leaders, all of whom have shipped great games including: Halo, The Sims, God of War, Spore, Brutal Legend, NBA Street, Splinter Cell, Skate, Need for Speed, and more. * Hands-on tools and hard-won, real world advice from recognized industry experts you can start using immediately to make better video games. * A companion website provides more up-to-date information as well as reader forums

  2. Making great games
    an insider's guide to designing and developing the world's greatest video games
    Published: 2011
    Publisher:  Elsevier/Focal Press, Amsterdam [u.a.]

    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780240812854
    RVK Categories: ST 324 ; SU 500
    Edition: 1. publ.
    Subjects: Softwareentwicklung; Computerspiel; Entwurf
    Scope: XIV, 219 S., Ill.
  3. Making great games
    an insiderś guide to designing and developing the worldś greatest video games
    Published: 2017
    Publisher:  Routledge, Taylor & Francis Group, New York

    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
    kun 167.4 DF 7780
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781138427471; 9780240812854
    RVK Categories: ST 324 ; SU 500
    Subjects: Video games
    Scope: xiv, 219 Seiten, Illustrationen, Diagramme
    Notes:

    "First published 2011 by Focal Press". - " First Issued in Hardback 2017" - Rückseite Titelblatt

  4. Making great games
    an insider's guide to designing and developing the world's greatest video games
    Published: 2011; © 2011
    Publisher:  Focal Press/Elsevier, Oxford

    Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives... more

     

    Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production.- This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made. * Provides an in-depth look at ten contemporary, best-selling and critically acclaimed videogames across a variety of styles, game types, and platforms. * Unprecedented access and insight into the inner workings of the teams, large and small, responsible for bringing several best-of-breed videogames in the world to market - hear directly from the creative teams in their own words in detailed case studies.- * Analysis of best practices and pitfalls common to the process of creating great games through all phases, from concept development through prototyping, production, testing and launch.  * Includes a dozen interviews with games industry leaders, all of whom have shipped great games including: Halo, The Sims, God of War, Spore, Brutal Legend, NBA Street, Splinter Cell, Skate, Need for Speed, and more. * Hands-on tools and hard-won, real world advice from recognized industry experts you can start using immediately to make better video games. * A companion website provides more up-to-date information as well as reader forums

     

    Export to reference management software   RIS file
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780240812854; 0240812859
    Subjects: Video games / Authorship / Case studies; Video games / Design / Case studies
    Scope: 1 Online-Ressource (xiv, 219 Seiten), Illustrationen
    Notes:

    The Games: Little Big Planet (Media Molecule) (interview - Chris Trottier/Game Designer/Spore); World of Warcraft (Blizzard) (interview - Robyn Wallace/Development Director/NBA Street V3); Diner Dash (Gamelab) (interview -Don Walters/Producer/Burger Shop 2); Half Life II (Valve) (interview - Richard Dansky/Game Writer/Splinter Cell: Conviction); Uncharted 2: Among Thieves (Naughty Dog) (interview - Wade Mulhearn/Artist/God of War III); Rock Band (Harmonix) (interview - Peter McConnell/Composer/Brutal Legend); FarmVille (Zynga) (interview - Stefan Sinclair/Programmer/Halo 3); Bejeweled Twist (PopCap) (interview - Clint Jorgenson/Front End Designer/Skate 3); Madden NFL 10 (Electronic Arts) (interview - Stephen Kearin/Voice Actor/The Sims); World Of Goo (2D Boy) (interview - Rich Curren/Art Director/SSX On Tour); Part 2: Analysis: Commonalities: What Goes Right; Commonalities: What Goes Wrong; The Nature of High Performing Teams; Applying Th

    Online-Ausg.

  5. Making great games
    an insider's guide to designing and developing the world's greatest video games
    Published: 2011
    Publisher:  Elsevier/Focal Press, Amsterdam [u.a.]

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780240812854
    RVK Categories: ST 324 ; SU 500
    Edition: 1. publ.
    Subjects: Computerspiel; Softwareentwicklung; Entwurf
    Scope: XIV, 219 S., Ill.
  6. Making great games
    an insiderś guide to designing and developing the worldś greatest video games
    Published: c 2011
    Publisher:  Elsevier/Focal Press, Amsterdam [u.a.]

    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    A WYM
    No inter-library loan
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    A WYM 47084
    No inter-library loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780240812854
    RVK Categories: ST 324 ; SU 500
    Subjects: Video games
    Scope: XIV, 219 S., Ill.