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  1. Delicious Pixels
    Food in Video Games
  2. Delicious Pixels
    Food in Video Games
    Published: 2022
    Publisher:  De Gruyter Oldenbourg, Berlin/München/Boston

  3. Delicious Pixels
    Food in Video Games
  4. Delicious Pixels
    food in video games
    Published: [2022]; © 2022
    Publisher:  De Gruyter Oldenbourg, München ; Wien

    Delicious Pixels: Food in Video Games introduces critical food studies to game scholarship, showing the unique ways in which food is utilized in both video game gameplay and narrative to show that food is never just food but rather a complex means of... more

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    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    Delicious Pixels: Food in Video Games introduces critical food studies to game scholarship, showing the unique ways in which food is utilized in both video game gameplay and narrative to show that food is never just food but rather a complex means of communication and meaning-making. It aims at bringing the academic attention to digital food and to show how significant it became in the recent decades as, on the one hand, a world-building device, and, on the other, a crucial link between the in-game and out-of-game identities and experiences. This is done by examining specifically the examples of games in which food serves as the means of creating an intimate, cozy, and safe world and a close relationship between the players and the characters

     

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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783110716603
    Series: Video games and the humanities ; Volume 6
    Subjects: Feminismus; Kritische Lebensmittelstudien; Videospiele; Ästhetik; HISTORY / Study & Teaching
    Scope: 1 Online-Ressource (XIII, 183 Seiten), Illustrationen
  5. Metagames
    games about games
    Published: 2024
    Publisher:  Routledge, London ; New York

    "Metagames: Games About Games scrutinizes how various meta devices, such as breaking the fourth wall and unreliable narrator, change and adapt when translated into the uniquely interactive medium of digital games. Through its theoretical analyses and... more

    Freie Universität Berlin, Universitätsbibliothek
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    "Metagames: Games About Games scrutinizes how various meta devices, such as breaking the fourth wall and unreliable narrator, change and adapt when translated into the uniquely interactive medium of digital games. Through its theoretical analyses and case studies, the book shows how metafictional experimentation can be used to both challenge and push the boundaries of what a game is and what a player's role is in play, and to raise more profound topics such as those describing experiences of people of oppressed identities. The book is divided into six chapters that deal with the following meta devices: breaking the fourth wall, Hypermediation, unreliable narrator, abusive game design, fragmentation, and parody. The book will predominantly interest scholars and students of media studies and game studies as it continues discourses held in the discipline regarding the metareferential character of digital games"--...

     

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    Source: Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Book
    ISBN: 9781032615615; 9781032615592
    Series: Routledge advances in games studies
    Subjects: Video games; Computerspiel; Metafiktion
    Scope: vii, 175 Seiten
  6. Delicious Pixels
    food in video games
    Published: [2022]; © 2022
    Publisher:  De Gruyter Oldenbourg, München ; Wien

    Delicious Pixels: Food in Video Games introduces critical food studies to game scholarship, showing the unique ways in which food is utilized in both video game gameplay and narrative to show that food is never just food but rather a complex means of... more

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Delicious Pixels: Food in Video Games introduces critical food studies to game scholarship, showing the unique ways in which food is utilized in both video game gameplay and narrative to show that food is never just food but rather a complex means of communication and meaning-making. It aims at bringing the academic attention to digital food and to show how significant it became in the recent decades as, on the one hand, a world-building device, and, on the other, a crucial link between the in-game and out-of-game identities and experiences. This is done by examining specifically the examples of games in which food serves as the means of creating an intimate, cozy, and safe world and a close relationship between the players and the characters

     

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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783110716603
    Series: Video games and the humanities ; Volume 6
    Subjects: Feminismus; Kritische Lebensmittelstudien; Videospiele; Ästhetik; HISTORY / Study & Teaching
    Scope: 1 Online-Ressource (XIII, 183 Seiten), Illustrationen
  7. Delicious pixels
    food in video games
    Published: [2022]
    Publisher:  De Gruyter Oldenbourg, Berlin

  8. Delicious pixels
    food in video games
    Published: [2022]; ©2022
    Publisher:  De Gruyter Oldenbourg, München

    Delicious Pixels: Food in Video Games introduces critical food studies to game scholarship, showing the unique ways in which food is utilized in both video game gameplay and narrative to show that food is never just food but rather a complex means of... more

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    Delicious Pixels: Food in Video Games introduces critical food studies to game scholarship, showing the unique ways in which food is utilized in both video game gameplay and narrative to show that food is never just food but rather a complex means of communication and meaning-making. It aims at bringing the academic attention to digital food and to show how significant it became in the recent decades as, on the one hand, a world-building device, and, on the other, a crucial link between the in-game and out-of-game identities and experiences. This is done by examining specifically the examples of games in which food serves as the means of creating an intimate, cozy, and safe world and a close relationship between the players and the characters

     

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    Content information
    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783110716603; 9783110716689
    Series: Video games and the humanities ; volume 6
    Subjects: Feminismus; Kritische Lebensmittelstudien; Videospiele; Ästhetik; HISTORY / Study & Teaching
    Scope: 1 Online-Ressource (XIII, 183 Seiten)
  9. Delicious Pixels
    Food in Video Games
    Published: [2022]; ©2022
    Publisher:  De Gruyter Oldenbourg, München ; Wien

    Delicious Pixels: Food in Video Games introduces critical food studies to game scholarship, showing the unique ways in which food is utilized in both video game gameplay and narrative to show that food is never just food but rather a complex means of... more

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    Delicious Pixels: Food in Video Games introduces critical food studies to game scholarship, showing the unique ways in which food is utilized in both video game gameplay and narrative to show that food is never just food but rather a complex means of communication and meaning-making. It aims at bringing the academic attention to digital food and to show how significant it became in the recent decades as, on the one hand, a world-building device, and, on the other, a crucial link between the in-game and out-of-game identities and experiences. This is done by examining specifically the examples of games in which food serves as the means of creating an intimate, cozy, and safe world and a close relationship between the players and the characters

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783110716603
    Other identifier:
    Series: Video Games and the Humanities ; 6
    Other subjects: Feminismus; Kritische Lebensmittelstudien; Videospiele; Ästhetik; HISTORY / Study & Teaching
    Scope: 1 online resource (XIII, 183 p.)
    Notes:

    Issued also in print

  10. Delicious Pixels
    Food in Video Games
    Published: 2022
    Publisher:  De Gruyter, Berlin/München/Boston

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783110716689; 3110716682
    RVK Categories: AP 15963
    Edition: 1. Auflage
    Series: Video Games and the Humanities ; 6
    Other subjects: Kritische Lebensmittelstudien; Ästhetik; Feminismus; Videospiele; critical food studies; game studies; feminism; aesthetics; Critical food studies; Game studies; Feminism; Aesthetics
    Scope: Online-Ressource (196 Seiten), Illustrationen
  11. Delicious Pixels
    Food in Video Games
    Published: 2022; ©2022
    Publisher:  De Gruyter Oldenbourg, München ; Walter de Gruyter GmbH, Berlin

    Delicious Pixels: Food in Video Games introduces critical food studies to game scholarship, showing the unique ways in which food is utilized in both video game gameplay and narrative to show that food is never just food but rather a complex means of... more

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    Delicious Pixels: Food in Video Games introduces critical food studies to game scholarship, showing the unique ways in which food is utilized in both video game gameplay and narrative to show that food is never just food but rather a complex means of communication and meaning-making. It aims at bringing the academic attention to digital food and to show how significant it became in the recent decades as, on the one hand, a world-building device, and, on the other, a crucial link between the in-game and out-of-game identities and experiences. This is done by examining specifically the examples of games in which food serves as the means of creating an intimate, cozy, and safe world and a close relationship between the players and the characters.

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783110716603
    DDC Categories: 793; 900
    Series: Video Games and the Humanities , ; 6
    Subjects: Computerspiel; Lebensmittel <Motiv>
    Scope: 1 Online-Ressource (XIII, 183 p.)
  12. Delicious Pixels
    Food in Video Games
    Published: 2022
    Publisher:  De Gruyter Oldenbourg, Berlin

    Verbund der Öffentlichen Bibliotheken Berlins - VÖBB
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783110716474; 311071647X
    Other identifier:
    9783110716474
    Edition: 1. Auflage
    Series: Video games and the humanities ; Volume 6
    Subjects: Computerspiel; Lebensmittel <Motiv>
    Scope: XIII, 183 Seiten, Illustrationen, 23 cm x 15.5 cm, 418 g
    Notes:

    Erscheint auch als Online-Ausgabe 9783110716603 (ISBN)

    Erscheint auch als Online-Ausgabe 9783110716689 (ISBN)

  13. Delicious Pixels
    Food in Video Games
    Published: [2022]; ©2022
    Publisher:  De Gruyter Oldenbourg, München ; Wien

    Delicious Pixels: Food in Video Games introduces critical food studies to game scholarship, showing the unique ways in which food is utilized in both video game gameplay and narrative to show that food is never just food but rather a complex means of... more

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    Delicious Pixels: Food in Video Games introduces critical food studies to game scholarship, showing the unique ways in which food is utilized in both video game gameplay and narrative to show that food is never just food but rather a complex means of communication and meaning-making. It aims at bringing the academic attention to digital food and to show how significant it became in the recent decades as, on the one hand, a world-building device, and, on the other, a crucial link between the in-game and out-of-game identities and experiences. This is done by examining specifically the examples of games in which food serves as the means of creating an intimate, cozy, and safe world and a close relationship between the players and the characters

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783110716603
    Other identifier:
    Series: Video Games and the Humanities ; 6
    Subjects: Feminismus; Kritische Lebensmittelstudien; Videospiele; Ästhetik; HISTORY / Study & Teaching
    Scope: 1 online resource (XIII, 183 p.)
    Notes:

    Issued also in print