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  1. Direct3D Real Time Rendering für Computerspiele
    DirectX Programmierung in C++
    Published: 2007
    Publisher:  ROULIO Press, Schönberg

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    Content information
    Source: Union catalogues
    Language: German
    Media type: Book
    ISBN: 9783000223402; 3000223401
    Other identifier:
    9783000223402
    DDC Categories: 004
    Subjects: Computerspiel; Direct3D; Programmierung
    Scope: 731 S., Ill., graph. Darst.
  2. Direct3D Real Time Rendering für Computerspiele
    DirectX-Programmierung in C++
    Published: 2007
    Publisher:  ROULIO Press, Schönberg

    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: German
    Media type: Book
    ISBN: 3000223401; 9783000223402
    Subjects: Direct3D; Computerspiel; DVD; Programmierung
    Scope: 731 S., Ill., graph. Darst., 22 cm
  3. Direct3D Real Time Rendering für Computerspiele
    DirectX-Programmierung in C++
    Published: 2007
    Publisher:  ROULIO Press, Schönberg

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Language: German
    Media type: Book
    Format: Print
    ISBN: 9783000223402; 3000223401
    Other identifier:
    9783000223402
    Subjects: Computerspiel; Programmierung; Direct3D
    Other subjects: (VLB-FS)DirectX; (VLB-FS)Computergraphik; (VLB-FS)C++; (VLB-PF)BC: Paperback; (VLB-WN)1639: HC/Informatik, EDV/Sonstiges
    Scope: 731 S., Ill., graph. Darst., 22 cm, 1200 gr.
  4. Direct3D Real Time Rendering für Computerspiele
    DirectX-Programmierung in C++
    Published: 2007
    Publisher:  ROULIO Press, Schönberg

    Brandenburgische Technische Universität Cottbus - Senftenberg, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: German
    Media type: Book
    ISBN: 3000223401; 9783000223402
    Subjects: Direct3D; Computerspiel; DVD; Programmierung
    Scope: 731 S., Ill., graph. Darst., 22 cm
  5. Direct3D Realtime Rendering für Computerspiele
    DirectX programmierung in C++
    Published: 2007
    Publisher:  ROULIO Press, Schönberg

    Staats- und Universitätsbibliothek Bremen
    No inter-library loan
    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 08 B 1553
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Ilmenau
    INF ST 326 D75 T415
    Unlimited inter-library loan, copies and loan
    Duale Hochschule Baden-Württemberg Lörrach, Zentralbibliothek
    ST 250
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Osnabrück
    TZR / The
    Unlimited inter-library loan, copies and loan
    Hochschulbibliothek Pforzheim, Bereichsbibliothek Technik und Wirtschaft
    inf 6.12 2008 173
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: German
    Media type: Book
    Format: Print
    ISBN: 3000223401; 9783000223402
    Series: DirectX Programmierung in C++
    Subjects: Computerspiel; Programmierung; Direct3D;
    Scope: 731 S., Ill., graph. Darst., 220 mm x 160 mm, 1200 gr.
    Notes:

    Auf der DVD-ROM zum Buch: Kompletter Code zum Buch ; Alle Codebeispiele als ausführbare Programme ; Visual C++ Express Edition ; Microsoft Platform SDK ; Microsoft DirectX SDK