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  1. Future gaming
    creative interventions in video game culture
    Published: [2018]; © 2018
    Publisher:  Goldsmiths Press, London ; ProQuest, Ann Arbor

    Universität Frankfurt, Elektronische Ressourcen
    /
    No inter-library loan
    Universitätsbibliothek Gießen
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    Universitätsbibliothek Kassel, Landesbibliothek und Murhardsche Bibliothek der Stadt Kassel
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781906897673
    RVK Categories: AP 15963
    Subjects: Videospiel; Computerspiel; Ethik; Soziologie
    Scope: 1 Online-Ressource (145 Seiten)
    Notes:

    Literaturverzeichnis: Seite 128-139

  2. Rethinking gamification
    Contributor: Fuchs, Mathias (Herausgeber); Fizek, Sonia (Herausgeber); Ruffino, Paolo (Herausgeber); Schrape, Niklas (Herausgeber)
    Published: [2014]
    Publisher:  meson press, Lüneburg

    Universität Marburg, Universitätsbibliothek
    001 AP 15963 F951
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    Content information
    Source: Union catalogues
    Contributor: Fuchs, Mathias (Herausgeber); Fizek, Sonia (Herausgeber); Ruffino, Paolo (Herausgeber); Schrape, Niklas (Herausgeber)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783957960009
    Other identifier:
    9783957960009
    RVK Categories: MS 1290 ; AP 15963
    DDC Categories: 300; 793
    Subjects: Spiel; Spielforschung; Soziologie
    Scope: 342 Seiten, Illustrationen, 24 cm
    Notes:

    Literaturangaben

  3. Future gaming
    creative interventions in video game culture
    Published: 2018
    Publisher:  Goldsmith's Press, London

    Universitätsbibliothek Kassel, Standort Kunsthochschulbibliothek
    75 Kun 478 RUF
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781906897550
    Subjects: Videospiel; Computerspiel; Ethik; Soziologie
    Scope: 145 Seiten
  4. Independent videogames
    cultures, networks, techniques and politics
    Contributor: Ruffino, Paolo (Publisher)
    Published: 2021
    Publisher:  Routledge Taylor & Francis Group, London ; New York

    Universitätsbibliothek Augsburg
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    Universitätsbibliothek Regensburg
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    Source: Union catalogues
    Contributor: Ruffino, Paolo (Publisher)
    Language: English
    Media type: Book
    ISBN: 9780367336202; 9780367563400
    RVK Categories: AP 15963 ; AP 15963
    Series: Routledge advances in game studies
    Subjects: Computerspiel; Computerspielindustrie
    Scope: xv, 286 Seiten
  5. Rethinking gamification
    Contributor: Fuchs, Mathias (Publisher); Fizek, Sonia (Publisher); Ruffino, Paolo (Publisher)
    Published: 2014
    Publisher:  meson press, Lüneburg

    Verbund der Öffentlichen Bibliotheken Berlins - VÖBB
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    Brandenburgische Technische Universität Cottbus - Senftenberg, Universitätsbibliothek
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    Universität Potsdam, Universitätsbibliothek
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    Source: Union catalogues
    Contributor: Fuchs, Mathias (Publisher); Fizek, Sonia (Publisher); Ruffino, Paolo (Publisher)
    Language: English
    Media type: Book
    ISBN: 9783957960009
    Other identifier:
    9783957960009
    RVK Categories: MS 1290 ; AP 15963
    DDC Categories: 300
    Subjects: Spielforschung; Spiel; Soziologie
    Scope: 342 Seiten, Illustrationen, Diagramme, 234 mm x 156 mm
  6. Rethinking gamification
    Contributor: Fuchs, Mathias (Publisher); Fizek, Sonia (Publisher); Ruffino, Paolo (Publisher)
    Published: 2014
    Publisher:  meson press, Lüneburg

    Universitätsbibliothek Augsburg
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
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    Technische Universität München, Universitätsbibliothek
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    Universitätsbibliothek Regensburg
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    Content information
    Volltext (kostenfrei)
    Source: Union catalogues
    Contributor: Fuchs, Mathias (Publisher); Fizek, Sonia (Publisher); Ruffino, Paolo (Publisher)
    Language: English
    Media type: Book
    ISBN: 9783957960009
    Other identifier:
    9783957960009
    RVK Categories: MS 1290 ; AP 15963
    DDC Categories: 300
    Subjects: Spielforschung; Spiel; Soziologie
    Scope: 342 Seiten, Illustrationen, Diagramme, 234 mm x 156 mm
  7. Rethinking Gamification
    Contributor: Fuchs, Mathias (Publisher); Fizek, Sonia (Publisher); Ruffino, Paolo (Publisher); Schrape, Niklas (Publisher)
    Published: 2014
    Publisher:  meson press

    Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as awards, rule structures, and interfaces that are inspired by video games. Sometimes the term is... more

     

    Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as awards, rule structures, and interfaces that are inspired by video games. Sometimes the term is reduced to the implementation of points, badges, and leaderboards as incentives and motivations to be productive. Sometimes it is envisioned as a universal remedy to deeply transform society toward more humane and playful ends. Despite its use by corporations to manage brand communities and personnel, however, gamification is more than just a marketing buzzword. States are beginning to use it as a new tool for governing populations more effectively. It promises to fix what is wrong with reality by making every single one of us fitter, happier, and healthier. Indeed, it seems like all of society is up for being transformed into one massive game. The contributions in this book offer a candid assessment of the gamification hype. They trace back the historical roots of the phenomenon and explore novel design practices and methods. They critically discuss its social implications and even present artistic tactics for resistance. It is time to rethink gamification!

     

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    Source: OAPEN
    Contributor: Fuchs, Mathias (Publisher); Fizek, Sonia (Publisher); Ruffino, Paolo (Publisher); Schrape, Niklas (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    Other identifier:
    Subjects: Film, TV & radio
    Other subjects: Game Studies; Gamification; Media Studies
    Scope: 1 electronic resource (344 p.)
  8. Future Gaming
    Published: 2018
    Publisher:  Goldsmiths Press, [Erscheinungsort nicht ermittelbar] ; OAPEN FOUNDATION, The Hague

    This book is not about the future of video games. It is not an attempt to predict the moods of the market, the changing profile of gamers, the benevolence or malevolence of the medium. There are sufficient bodies dedicated to those predictions – and... more

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    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
    No inter-library loan
    TU Darmstadt, Universitäts- und Landesbibliothek - Stadtmitte
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    Bibliothek der Frankfurt University of Applied Sciences
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    Universitätsbibliothek J. C. Senckenberg, Zentralbibliothek (ZB)
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    Hochschul- und Landesbibliothek Fulda, Standort Heinrich-von-Bibra-Platz
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    Technische Hochschule Mittelhessen, Hochschulbibliothek Gießen
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    Universitätsbibliothek Gießen
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    Universitätsbibliothek Kassel, Landesbibliothek und Murhardsche Bibliothek der Stadt Kassel
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    Universität Mainz, Zentralbibliothek
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    Universität Marburg, Universitätsbibliothek
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    This book is not about the future of video games. It is not an attempt to predict the moods of the market, the changing profile of gamers, the benevolence or malevolence of the medium. There are sufficient bodies dedicated to those predictions – and this book is about them. It is about the ways in which the past, present and future notion of games are narrated and negotiated by a small group of producers, journalists, and gamers, and about how invested these narrators are in telling the story of tomorrow.

     

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  9. Independent videogames
    cultures, networks, techniques and politics
    Contributor: Ruffino, Paolo (Publisher)
    Published: 2021; © 2021
    Publisher:  Routledge, Taylor & Francis Group, Abingdon, Oxon

    Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series of case studies and theoretical investigations, it evaluates the significance of such a... more

     

    Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series of case studies and theoretical investigations, it evaluates the significance of such a multi-faceted phenomenon within video game and digital cultures. A diverse team of scholars highlight the specificities of independence within the industry and the culture of digital gaming through case studies and theoretical questions. The chapters focus on labor, gender, distribution models and technologies of production to map the current state of research on independent game development. The authors also identify how the boundaries of independence are becoming opaque in the contemporary game industry - often at the cost of the claims of autonomy, freedom and emancipation that underlie the indie scene. The book ultimately imagines new and better narratives for a less exploitative and more inclusive videogame industry. Systematically mapping the current directions of a phenomenon that is becoming increasingly difficult to define and limit, this book will be a crucial resource for scholars and students of game studies, media history, media industries and independent gaming

     

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    Content information
    Volltext (URL des Erstveroeffentlichers)
    Source: Union catalogues
    Contributor: Ruffino, Paolo (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781000200997; 100020099X; 9781000201154; 1000201155; 9781000201079; 1000201074; 9780367336219; 0367336219
    Other identifier:
    RVK Categories: AP 15963
    Series: Routledge advances in game studies
    Subjects: Video games industry; Video games / Design; Video games / Social aspects; Video games industry / Case studies; Video games / Design / Case studies; Video games / Social aspects / Case studies; Computerspiel; Computerspielindustrie
    Scope: 1 Online Ressource (xv, 286 Seiten), illustrations
    Notes:

    Description based on online resource; title from digital title page (viewed on November 23, 2020)