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  1. Mobile game development with Unity
    build once, deploy anywhere
    Published: August 2017
    Publisher:  O'Reilly, Beijing

    Badische Landesbibliothek
    Unlimited inter-library loan, copies and loan
    Karlsruher Institut für Technologie, KIT-Bibliothek
    2018 A 459
    Unlimited inter-library loan, copies and loan
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    Content information
    cover (Cover)
    cover (Cover)
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781491944745
    Other identifier:
    9781491944745
    Edition: First edition
    Subjects: Computer games; Three-dimensional display systems; Mobile games; Computer games; Mobile games; Three-dimensional display systems
    Scope: xiii, 445 Seiten, Illustrationen, 23 cm
    Notes:

    Includes index. - Formerly CIP

  2. iOS Swift game development cookbook
    Published: September 2018
    Publisher:  O'Reilly, Beijing

    The authors present a manual for designing and creating iOS games for the iPhone, iPad and iPod touch using Apple's Swift programming language more

    Universitätsbibliothek Ilmenau
    INF ST 250 S92 M283(3)
    Unlimited inter-library loan, copies and loan

     

    The authors present a manual for designing and creating iOS games for the iPhone, iPad and iPod touch using Apple's Swift programming language

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 149199908X; 9781491999080
    Edition: Third edition
    Subjects: Computer games; Computer games
    Scope: xv, 329 Seiten, Illustrationen, Diagramme, 24 cm
  3. iOS Swift game development cookbook
    Published: 2015
    Publisher:  O'Reilly, Beijing

    The authors present a manual for designing and creating iOS games for the iPhone, iPad and iPod touch using Apple's Swift programming language Laying out a game -- Views and menus -- Input -- Sound -- Data storage -- 2D graphics and Sprite Kit --... more

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 15 B 4318
    Unlimited inter-library loan, copies and loan
    Badische Landesbibliothek
    Unlimited inter-library loan, copies and loan
    Karlsruher Institut für Technologie, KIT-Bibliothek
    2015 A 5739(2)
    Unlimited inter-library loan, copies and loan

     

    The authors present a manual for designing and creating iOS games for the iPhone, iPad and iPod touch using Apple's Swift programming language Laying out a game -- Views and menus -- Input -- Sound -- Data storage -- 2D graphics and Sprite Kit -- Physics -- 3D graphics -- Intermediate 3D graphics -- Advanced 3D graphics -- Scene Kit -- Artificial intelligence and behavior -- Networking and social media -- Game controllers and external screens -- Performance and debugging

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781491920800; 1491920807
    RVK Categories: ST 250
    Edition: Second edition
    Subjects: Computer games; Computer games; Computer games; Computer games; Computer games; Computer games
    Scope: xvi, 386 Seiten, Illustrationen, Diagramme
    Notes:

    Titelzusatz auf dem Umschlag: "Simple solutions for game development problems"

  4. Unity development cookbook
    real-time solutions from game development to AI
    Published: 2023; ©2023
    Publisher:  O'Reilly Media, Inc, Beijing

    "Learn everything you need to know to use the powerful Unity engine to its full potential for 3D and 2D game development, simulation, artificial intelligence, and beyond. From the basics of scripting to techniques for interactivity, AI and behavior,... more

    Badische Landesbibliothek
    Unlimited inter-library loan, copies and loan

     

    "Learn everything you need to know to use the powerful Unity engine to its full potential for 3D and 2D game development, simulation, artificial intelligence, and beyond. From the basics of scripting to techniques for interactivity, AI and behavior, animation, narrative, and networking, this flexible, mind-bogglingly popular engine is useful for anything that needs visuals and real-time simulation. With this thoroughly updated problem-solving cookbook, beginner and intermediate Unity developers will learn about the Unity engine through brief recipes that teach specific features of the software and scripting systems. You'll apply a collection of snippets of code to address common scenarios such as properly keeping score, accepting input, and sharing state over the network." --

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1098113713; 9781098113711
    Edition: Second edition
    Subjects: Video games; Video games
    Scope: xiv, 414 Seiten, Illustrationen, cm
    Notes:

    Includes index

    Working in Unity -- Scripting -- Input -- Mathematics -- 2D graphics -- 3D graphics -- 3D physics and character control -- Animation and movement -- Logic and gameplay -- Behavior, simulation, and AI -- Sound and music -- User interface -- Files, networking, and screenshots.

  5. Unity development cookbook
    real-time solutions from game development to AI
    Published: 2023
    Publisher:  O'Reilly, Beijing

    Access:
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    Karlsruher Institut für Technologie, KIT-Bibliothek
    No inter-library loan
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781098113681; 1098113683
    Edition: Second edition
    Subjects: Unity <Spiel-Engine>; Computerspiel; Programmierung;
    Scope: 1 Online-Ressource
  6. iOS Swift game development cookbook
    Published: May 2015
    Publisher:  O'Reilly, Beijing ; Cambridge ; Farnham ; Köln ; Sebastopol ; Tokyo

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781491920800
    RVK Categories: ST 250
    Edition: Second edition
    Subjects: Computer games; iPhone (Smartphone); iOS; Computerspiel; Programmierung
    Scope: xvi, 386 Seiten, Illustrationen
    Notes:

    Auf dem Cover: "iOS Swift game development cookbook simple solutions for game development problems"

  7. iOS game development cookbook
    [simple solutions for game development problems]
    Published: 2014
    Publisher:  O'Reilly, Beijing

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 14 B 3916
    Unlimited inter-library loan, copies and loan
    Karlsruher Institut für Technologie, KIT-Bibliothek
    2014 A 2376
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 144936876X; 9781449368760
    Other identifier:
    9781449368760
    RVK Categories: ST 261
    Edition: 1. ed.
    Subjects: Computer games; Computer games
    Scope: XV, 376 S., Ill., graph. Darst.
    Notes:

    Includes index

  8. iPhone & iPad game development for Dummies
    Published: 2011
    Publisher:  Wiley, Hoboken, NJ

    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: Undetermined
    Media type: Book
    ISBN: 9780470599105
    Subjects: Softwareentwicklung; Computerspiel; iPad; iPhone
    Other subjects: iPhone (Smartphone) / Programming; Video games / Design
    Scope: XVIII, 484 S., Ill.
  9. Unity Development Cookbook
    Real-time solutions from Game Development to AI
    Published: [2023]; ©2023
    Publisher:  O'Reilly, Beijing

    Cover -- Copyright -- Table of Contents -- Preface -- Audience and Approach -- Organization of This Book -- Conventions Used in This Book -- Using Code Examples -- O'Reilly Online Learning -- How to Contact Us -- Acknowledgments -- Chapter 1. Working... more

    Access:
    Aggregator (lizenzpflichtig)
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    No inter-library loan

     

    Cover -- Copyright -- Table of Contents -- Preface -- Audience and Approach -- Organization of This Book -- Conventions Used in This Book -- Using Code Examples -- O'Reilly Online Learning -- How to Contact Us -- Acknowledgments -- Chapter 1. Working in Unity -- 1.1 Getting Around in Unity -- Problem -- Solution -- Discussion -- 1.2 Working with Game Objects -- Problem -- Solution -- Discussion -- 1.3 Working with Components -- Problem -- Solution -- Discussion -- 1.4 Working with Prefabs -- Problem -- Solution -- Discussion -- 1.5 Working with Scenes -- Problem -- Solution -- Discussion -- 1.6 Managing Assets -- Problem -- Solution -- Discussion -- 1.7 Building Unity Projects -- Problem -- Solution -- Discussion -- 1.8 Accessing Preferences -- Problem -- Solution -- Discussion -- 1.9 Installing Unity Packages -- Problem -- Solution -- Discussion -- Chapter 2. Scripting -- 2.1 Adding a Script to an Object in a Unity Scene -- Problem -- Solution -- Discussion -- 2.2 Running Code at Specific Times in a Script's (or Game Object's) Life -- Problem -- Solution -- Discussion -- 2.3 Creating Frame Rate-Independent Behavior -- Problem -- Solution -- Discussion -- 2.4 Using the Components of a Game Object -- Problem -- Solution -- Discussion -- 2.5 Finding Objects Attached to a Game Object -- Problem -- Solution -- Discussion -- 2.6 Singletons -- Problem -- Solution -- Discussion -- 2.7 Using Coroutines to Manage When Code Runs -- Problem -- Solution -- Discussion -- 2.8 Managing Objects Using an Object Pool -- Problem -- Solution -- Discussion -- 2.9 Storing Data in Assets Using ScriptableObject -- Problem -- Solution -- Discussion -- Chapter 3. Input -- 3.1 Getting Simple Keyboard Input -- Problem -- Solution -- Discussion -- 3.2 Using the Unity Input System -- Problem -- Solution -- Discussion -- 3.3 Using Input Actions -- Problem -- Solution.

     

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    Source: Union catalogues
    Contributor: Manning, Jon (MitwirkendeR); Nugent, Tim (MitwirkendeR)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781098113681
    Edition: Second edition
    Subjects: Unity <Spiel-Engine>; Computerspiel; Softwareentwicklung;
    Scope: 1 Online-Ressource (xiv, 414 Seiten)
    Notes:

    Description based on publisher supplied metadata and other sources