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  1. Computers and games
    international conference, CG 2022, virtual event, November 22–24, 2022, revised selected papers
    Contributor: Browne, Cameron (Publisher); Kishimoto, Akihiro (Publisher); Schaeffer, Jonathan (Publisher)
    Published: [2023]
    Publisher:  Springer, Cham, Switzerland

    Technische Hochschule Augsburg
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    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
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    Universitätsbibliothek Passau
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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: Browne, Cameron (Publisher); Kishimoto, Akihiro (Publisher); Schaeffer, Jonathan (Publisher)
    Language: English
    Media type: Conference proceedings
    Format: Online
    ISBN: 9783031340178
    Other identifier:
    RVK Categories: SS 4800
    Corporations / Congresses: Computers and Games Conference, 11. (2022, Online)
    Series: Lecture notes in computer science ; 13865
    Subjects: Design and Analysis of Algorithms; Algorithms; Spielstrategie; Spieltheorie; Komplexitätstheorie; Computerspiel; Programmierung
    Scope: 1 Online-Ressource (xii, 191 Seiten), 60 Illustrationen, 35 in Farbe
  2. Computers and games
    international conference, CG 2022, virtual event, November 22–24, 2022, revised selected papers
    Contributor: Browne, Cameron (Publisher); Kishimoto, Akihiro (Publisher); Schaeffer, Jonathan (Publisher)
    Published: [2023]
    Publisher:  Springer, Cham, Switzerland

    Freie Universität Berlin, Universitätsbibliothek
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    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
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    Technische Hochschule Brandenburg, Hochschulbibliothek
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    Brandenburgische Technische Universität Cottbus - Senftenberg, Universitätsbibliothek
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    Volltext (URL des Erstveröffentlichers)
    Source: Philologische Bibliothek, FU Berlin
    Contributor: Browne, Cameron (Publisher); Kishimoto, Akihiro (Publisher); Schaeffer, Jonathan (Publisher)
    Language: English
    Media type: Conference proceedings
    Format: Online
    ISBN: 9783031340178
    Other identifier:
    RVK Categories: SS 4800
    Corporations / Congresses: Computers and Games Conference, 11. (2022, Online)
    Series: Lecture notes in computer science ; 13865
    Subjects: Design and Analysis of Algorithms; Algorithms; Spielstrategie; Spieltheorie; Komplexitätstheorie; Computerspiel; Programmierung
    Scope: 1 Online-Ressource (xii, 191 Seiten), 60 Illustrationen, 35 in Farbe
  3. Computers and games
    international conference, CG 2022, virtual event, November 22-24, 2022 : revised selected papers
    Contributor: Browne, Cameron (HerausgeberIn); Kishimoto, Akihiro (HerausgeberIn); Schaeffer, Jonathan (HerausgeberIn)
    Published: [2023]; © 2023
    Publisher:  Springer, Cham

    This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22-24, 2022. The 15 full papers included in this book were carefully reviewed and selected from 23... more

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    RN 2835(13865)
    No loan of volumes, only paper copies will be sent
    Schloss Dagstuhl - Leibniz-Zentrum für Informatik, Bibliothek
    No inter-library loan

     

    This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22-24, 2022. The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles

     

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    Cover (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Browne, Cameron (HerausgeberIn); Kishimoto, Akihiro (HerausgeberIn); Schaeffer, Jonathan (HerausgeberIn)
    Language: English
    Media type: Conference proceedings
    Format: Print
    ISBN: 9783031340161
    Corporations / Congresses: Computers and Games Conference, 11. (2022, Online)
    Series: Lecture notes in computer science ; 13865
    Subjects: Algorithms & data structures; COMPUTERS / Programming / Algorithms; Theoretische Informatik
    Scope: xii, 190 Seiten, Diagramme
    Notes:

    Literaturangaben

    Classic Games: FairKalah: Towards Fair Mancala Play.- Improving Search in Go Using Bounded Static Safety.- Chinese Checkers Bitboards for Move Generation and Ranking Using Bitboards. Multi-Player and Multi-Action Games: Solving Chainmail Jousting.- An Algorithm for Multiplayer Games Exploiting Opponents' Interactions with the Player.- Incentivizing Information Gain in Hidden Information Multi-Action Games. Solving Games: QBF Solving using Best First Search.- Oware is Strongly Solved.- Solving Impartial SET using Knowledge and Combinatorial Game Theory. Measuring Games: Which Rules for Mu Torere?.- Measuring Board Game Distance. Decision Making in Games and Puzzles: Improving Computer Play in Skat with Hope Cards.- Batch Monte Carlo Tree Search.- Human and Computer Decision-Making in Chess with Applications to Online Cheat Detection.- Procedural Generation of Rush Hour Levels.

  4. Advances in computer games
    17th International conference, ACG 2021, virtual event, November 23–25, 2021 : revised selected papers
    Contributor: Browne, Cameron (Publisher); Kishimoto, Akihiro (Publisher); Schaeffer, Jonathan (Publisher)
    Published: [2022]; © 2022
    Publisher:  Springer, Cham

    TU Berlin, Universitätsbibliothek
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  5. Computers and games
    international conference, CG 2022, virtual event, November 22-24, 2022 : revised selected papers
    Contributor: Browne, Cameron (Publisher); Kishimoto, Akihiro (Publisher); Schaeffer, Jonathan (Publisher)
    Published: [2023]; © 2023
    Publisher:  Springer, Cham

    TU Berlin, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Contributor: Browne, Cameron (Publisher); Kishimoto, Akihiro (Publisher); Schaeffer, Jonathan (Publisher)
    Language: English
    Media type: Book
    ISBN: 9783031340161
    RVK Categories: SS 4800
    Series: Lecture notes in computer science ; 13865
    Subjects: Spielstrategie; Spieltheorie; Komplexitätstheorie; Computerspiel; Programmierung
    Scope: xii, 190 Seiten, Illustrationen, Diagramme
  6. Advances in computer games
    17th International Conference, ACG 2021, virtual event, November 23-25, 2021, revised selected papers
    Contributor: Browne, Cameron (HerausgeberIn); Kishimoto, Akihiro (HerausgeberIn); Schaeffer, Jonathan (HerausgeberIn)
    Published: 2022
    Publisher:  Springer, Cham

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    RN 2835(13262)
    No loan of volumes, only paper copies will be sent
    Schloss Dagstuhl - Leibniz-Zentrum für Informatik, Bibliothek
    No inter-library loan
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    Content information
    Source: Union catalogues
    Contributor: Browne, Cameron (HerausgeberIn); Kishimoto, Akihiro (HerausgeberIn); Schaeffer, Jonathan (HerausgeberIn)
    Language: English
    Media type: Conference proceedings
    Format: Print
    ISBN: 9783031114878
    Corporations / Congresses: Advances in computer games conference, 17. (2021, Online)
    Series: Lecture notes in computer science ; 13262
    Subjects: Computer games
    Scope: xiii, 256 pages, illustrations (black and white), 24 cm
    Notes:

    Includes bibliographical references and author index

    Also published electronically.

  7. Advances in computer games
    17th international conference, ACG 2021, virtual event, November 23–25, 2021, revised selected papers
    Contributor: Browne, Cameron (Publisher); Kishimoto, Akihiro (Publisher); Schaeffer, Jonathan (Publisher)
    Published: [2022]
    Publisher:  Springer, Cham, Switzerland

    Freie Universität Berlin, Universitätsbibliothek
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    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
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    Brandenburgische Technische Universität Cottbus - Senftenberg, Universitätsbibliothek
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    Volltext (URL des Erstveröffentlichers)
    Source: Philologische Bibliothek, FU Berlin
    Contributor: Browne, Cameron (Publisher); Kishimoto, Akihiro (Publisher); Schaeffer, Jonathan (Publisher)
    Language: English
    Media type: Conference proceedings
    Format: Online
    ISBN: 9783031114885
    Other identifier:
    RVK Categories: SS 4800
    Corporations / Congresses: Advances in computer games conference, 17. (2021, Online)
    Series: Lecture notes in computer science ; 13262
    Subjects: Theory of Computation; User Interfaces and Human Computer Interaction; Artificial Intelligence; Computer Vision; Mathematics of Computing; Computer science; User interfaces (Computer systems); Human-computer interaction; Artificial intelligence; Computer vision; Computer science—Mathematics; Computerspiel; Programmierung
    Scope: 1 Online-Ressource (xiii, 257 Seiten), 107 Illustrationen, 72 in Farbe
  8. Advances in computer games
    17th international conference, ACG 2021, virtual event, November 23–25, 2021, revised selected papers
    Contributor: Browne, Cameron (Publisher); Kishimoto, Akihiro (Publisher); Schaeffer, Jonathan (Publisher)
    Published: [2022]
    Publisher:  Springer, Cham, Switzerland

    Technische Hochschule Augsburg
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    Universitätsbibliothek Augsburg
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    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
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    Universitätsbibliothek Passau
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    OTH- Ostbayerische Technische Hochschule Regensburg, Hochschulbibliothek
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    Technische Hochschule Würzburg-Schweinfurt Bibliothek
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    Universitätsbibliothek Würzburg
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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: Browne, Cameron (Publisher); Kishimoto, Akihiro (Publisher); Schaeffer, Jonathan (Publisher)
    Language: English
    Media type: Conference proceedings
    Format: Online
    ISBN: 9783031114885
    Other identifier:
    RVK Categories: SS 4800
    Corporations / Congresses: Advances in computer games conference, 17. (2021, Online)
    Series: Lecture notes in computer science ; 13262
    Subjects: Theory of Computation; User Interfaces and Human Computer Interaction; Artificial Intelligence; Computer Vision; Mathematics of Computing; Computer science; User interfaces (Computer systems); Human-computer interaction; Artificial intelligence; Computer vision; Computer science—Mathematics; Computerspiel; Programmierung
    Scope: 1 Online-Ressource (xiii, 257 Seiten), 107 Illustrationen, 72 in Farbe