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  1. Data Visualization in Society
    Published: 2020

    Today we are witnessing an increased use of data visualization in society. Across domains such as work, education and the news, various forms of graphs, charts and maps are used to explain, convince and tell stories. In an era in which more and more... more

     

    Today we are witnessing an increased use of data visualization in society. Across domains such as work, education and the news, various forms of graphs, charts and maps are used to explain, convince and tell stories. In an era in which more and more data are produced and circulated digitally, and digital tools make visualization production increasingly accessible, it is important to study the conditions under which such visual texts are generated, disseminated and thought to be of societal benefit. This book is a contribution to the multi-disciplined and multi-faceted conversation concerning the forms, uses and roles of data visualization in society. Do data visualizations do 'good' or 'bad'? Do they promote understanding and engagement, or do they do ideological work, privileging certain views of the world over others? The contributions in the book engage with these core questions from a range of disciplinary perspectives.

     

    Export to reference management software   RIS file
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    Source: OAPEN
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789463722902
    Other identifier:
    Subjects: Data analysis: general; Media studies; Information visualization
    Other subjects: Media studies; information; visualization; data analysis
    Scope: 1 electronic resource (441 p.)
  2. Game cultures
    computer games as new media
    Published: 2006
    Publisher:  Open Univ. Press, Maidenheard, Berkshirt

    Universität Potsdam, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 033521357x; 0335213588
    Other identifier:
    2006284272
    RVK Categories: AP 18200
    Series: Issues in cultural and media studies
    Subjects: Computer games; Play (Philosophy); Popular culture; Computerspiel; Kulturtheorie; Neue Medien
    Scope: 171 S.
    Notes:

    Hier auch später erschienene unveränderte Nachdrucke

  3. Game cultures
    computer games as new media
    Published: 2006
    Publisher:  Open Univ. Press, Maidenheard, Berkshirt

    Hochschule für Bildende Künste Braunschweig, Bibliothek
    H 7.611.6 Dov 1
    Unlimited inter-library loan, copies and loan
    Staats- und Universitätsbibliothek Bremen
    n 581/409
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Erfurt / Forschungsbibliothek Gotha, Universitätsbibliothek Erfurt
    AP 15840 D743
    No inter-library loan
    Universitäts- und Landesbibliothek Sachsen-Anhalt / Zentrale
    K MK 1040-7
    No inter-library loan
    Universitätsbibliothek Kiel, Zentralbibliothek
    777 | DOV | Gam
    No inter-library loan
    Leuphana Universität Lüneburg, Medien- und Informationszentrum, Universitätsbibliothek
    10-12815
    Unlimited inter-library loan, copies and loan
    Leuphana Universität Lüneburg, Medien- und Informationszentrum, Universitätsbibliothek
    13-14791
    Unlimited inter-library loan, copies and loan
    Universität Potsdam, Universitätsbibliothek
    AP 15963 DOV
    Unlimited inter-library loan, copies and loan
    UB Weimar
    225 525
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 033521357x; 0335213588
    Other identifier:
    2006284272
    RVK Categories: AP 18200
    Series: Issues in cultural and media studies
    Subjects: Computer games; Play (Philosophy); Popular culture; Computerspiel; Kulturtheorie; Neue Medien
    Scope: 171 S.
    Notes:

    Hier auch später erschienene unveränderte Nachdrucke