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  1. Customer competences and innovation capability
    empirical investigation for the example of the german video games industry
    Published: 2015
    Publisher:  Cuvillier, Göttingen

    Hochschule Niederrhein, Bibliothek
    Hkk Illi
    Loan of volumes, no copies
    Universitäts- und Landesbibliothek Münster
    3L 11062
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Dissertation
    ISBN: 9783954049165
    Other identifier:
    9783954049165
    DDC Categories: 330
    Edition: 1. Aufl.
    Subjects: Computerspielindustrie; Kunde; Dynamische Fähigkeiten; Qualifikation; Open Innovation
    Other subjects: (Produktform)Book; Innovation; innovation management; innovation process; innovation capability; innovativeness customer competences; customers; video games industry; video games; structural equation modeling; empirical research; online survery; (VLB-WN)1780: Hardcover, Softcover / Wirtschaft
    Scope: XX, 413 S.
    Notes:

    Zugl.: Bremen, Univ., Diss., 2014

  2. Customer competences and innovation capability
    empirical investigation for the example of the German video games industry
    Published: 2015
    Publisher:  Cuvillier, Göttingen

    Universitätsbibliothek Bamberg
    Unlimited inter-library loan, copies and loan
    Max-Planck-Institut für Innovation und Wettbewerb / Max-Planck-Institut für Steuerrecht und Öffentliche Finanzen, Bibliothek
    No inter-library loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9783954049165
    Other identifier:
    9783954049165
    RVK Categories: QP 210
    DDC Categories: 330
    Edition: 1. Aufl.
    Subjects: Open Innovation; Qualifikation; Dynamische Fähigkeiten; Computerspielindustrie; Kunde
    Other subjects: Innovation; innovation management; innovation process; innovation capability; innovativeness customer competences; customers; video games industry; video games; structural equation modeling; empirical research; online survery
    Scope: XX, 413 S.
    Notes:

    Zugl.: Univ., Bremen, Diss., 2014

  3. Customer competences and innovation capability
    empirical investigation for the example of the german video games industry
    Published: 2015
    Publisher:  Cuvillier, Göttingen

    Hochschule Niederrhein, Bibliothek
    Unlimited inter-library loan, copies and loan
    Universitäts- und Landesbibliothek Münster, Zentralbibliothek
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Dissertation
    Format: Print
    ISBN: 9783954049165
    Other identifier:
    9783954049165
    DDC Categories: 330
    Edition: 1. Aufl.
    Subjects: Deutschland; Computerspielindustrie; Open Innovation; Dynamische Fähigkeiten; Qualifikation; Kunde
    Other subjects: Innovation; innovation management; innovation process; innovation capability; innovativeness customer competences; customers; video games industry; video games; structural equation modeling; empirical research; online survery
    Scope: XX, 413 S.
    Notes:

    Bremen, Univ., Diss., 2014

  4. Customer Competences and Innovation Capability
    Empirical Investigation for the Example of the German Video Games Industry
  5. Effects of autonomous cooperation-enabling technologies on the growth of share prices of logistics enterprises
    Published: 2011
    Publisher:  Jacobs Univ., School of Engineering and Science, International Logistics, Systems Management, Bremen

    Staats- und Universitätsbibliothek Bremen
    02.B.4035
    Unlimited inter-library loan, copies and loan
    Staats- und Universitätsbibliothek Bremen
    tr 8572
    No inter-library loan
    ZBW - Leibniz-Informationszentrum Wirtschaft, Standort Kiel
    B11-1260
    Unlimited inter-library loan, copies and loan
    Württembergische Landesbibliothek
    61Ca/80403
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 3938786256; 9783938786253
    Other identifier:
    9783938786253
    Series: Scientific series research contributions to strategic management ; Vol. 27
    Subjects: Logistikdienstleister; IT-gestützte Logistik; Kooperation; Börsenkurs
    Scope: VII, 35 S., Ill., graph. Darst., 297 mm x 210 mm
  6. Effects of autonomous cooperation-enabling technologies on the growth of share prices of logistics enterprises
    Published: 2011
    Publisher:  Jacobs Univ., School of Engineering and Science, Internat. Logistics, Systems Management, Bremen

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783938786253
    Other identifier:
    9783938786253
    Series: Research contributions to strategic management ; Vol. 27
    Subjects: Logistikunternehmen; CIL; Kooperation; Börsenkurs
    Other subjects: (stw)Logistikdienstleister; (stw)IT-gestützte Logistik; (stw)Kooperation; (stw)Börsenkurs; (Produktform)Spiral bound; Graue Literatur
    Scope: VII, 35 S., graph. Darst., 30 cm
    Notes:

    Literaturangaben

  7. Customer competences and innovation capability
    empirical investigation for the example of the German video games industry
    Published: 2015
    Publisher:  Cuvillier, Göttingen

  8. Customer Competences and Innovation Capability
    Empirical Investigation for the Example of the German Video Games Industry
    Published: 2015
    Publisher:  Cuvillier Verlag, Göttingen ; ProQuest, Ann Arbor, Michigan

    Universität Frankfurt, Elektronische Ressourcen
    /
    No inter-library loan
    Universitätsbibliothek Gießen
    No inter-library loan
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783736949164
    DDC Categories: 650; 330
    Edition: 1st ed.
    Subjects: Computerspielindustrie; Open Innovation; Dynamische Fähigkeiten; Qualifikation; Kunde; Computer games industry
    Scope: 1 Online-Ressource (439 pages)
    Notes:

    Description based on publisher supplied metadata and other sources

  9. Customer competences and innovation capability
    empirical investigation for the example of the German video games industry
    Published: 2015
    Publisher:  Cuvillier, Göttingen

    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    QP 210 I29 78591
    No inter-library loan
    Gottfried Wilhelm Leibniz Bibliothek - Niedersächsische Landesbibliothek
    2015/2719
    Unlimited inter-library loan, copies and loan
    ZBW - Leibniz-Informationszentrum Wirtschaft, Standort Kiel
    A15-2608
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Dissertation
    Format: Print
    ISBN: 9783954049165
    Other identifier:
    9783954049165
    RVK Categories: QP 210
    Edition: 1. Aufl.
    Subjects: Open Innovation; Dynamische Kompetenzen; Kunden; Qualifikation; Computerspieleindustrie; Deutschland
    Scope: XX, 413 S., graph. Darst.
    Notes:

    Zugl.: Bremen, Univ., Diss., 2014