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  1. Graphic Realities. Comics as Documentary, History, and Journalism

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    Source: Union catalogues
    Language: English
    Media type: Article (journal)
    Format: Online
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    Parent title:
    Enthalten in: Diegesis; Wuppertal : Univ., 2012-; 8, Heft 1, 147-153; Online-Ressource
    Scope: Online-Ressource
  2. Graphic realities
    comics as documentary, history, and journalism
    Published: 12.06.2019
    Publisher:  Bergische Universität Wuppertal, Wuppertal ; Universitätsbibliothek Johann Christian Senckenberg, Frankfurt am Main

    Report on the Conference "Graphic Realities: Comics as Documentary, History, and Journalism", Justus-Liebig-University Giessen / International Graduate Centre for the Study of Culture (GCSC), February 22-23, 2018. more

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    Universitätsbibliothek J. C. Senckenberg, Zentralbibliothek (ZB)
    No inter-library loan

     

    Report on the Conference "Graphic Realities: Comics as Documentary, History, and Journalism", Justus-Liebig-University Giessen / International Graduate Centre for the Study of Culture (GCSC), February 22-23, 2018.

     

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    Source: Specialised Catalogue of Comparative Literature
    Language: English
    Media type: Book
    Format: Online
    Other identifier:
    DDC Categories: 800
    Scope: 1 Online-Ressource (7 Seiten)
  3. Judith Ackermann (Hg.): Phänomen Let’s Play-Video: Entstehung, Ästhetik, Aneignung und Faszination aufgezeichneten Computerspielhandelns
    Author: Glaser, Tim
    Published: 2017
    Publisher:  Philipps-Universität Marburg, Marburg ; Schüren

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    Source: Union catalogues
    Language: German
    Media type: E-Journal
    Format: Online
    ISSN: 2196-4270
    Other identifier:
    Subjects: Medienpädagogik; Computerspiel; YouTube; Neue Medien
    Scope: Online-Ressource
    Notes:

    In: Glaser, Tim: Judith Ackermann (Hg.): Phänomen Let’s Play-Video: Entstehung, Ästhetik, Aneignung und Faszination aufgezeichneten Computerspielhandelns. In: MEDIENwissenschaft: Rezensionen | Reviews, Jg. 34 (2017) Nr. 2, S. 297

  4. Thomas Bendels, Bernhard Runzheimer, Sabrina Strecker (Hg.): Playing in-between: Intermediale Aspekte zeitgenössischer Computerspielpraxis
    Author: Glaser, Tim
    Published: 2016
    Publisher:  Philipps-Universität Marburg, Marburg ; Schüren

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    Source: Union catalogues
    Language: German
    Media type: E-Journal
    Format: Online
    ISSN: 2196-4270
    Other identifier:
    Subjects: Computerspiel; Intermedialität; Rezeption; Künste; Medien; Film
    Scope: Online-Ressource
    Notes:

    In: Glaser, Tim: Thomas Bendels, Bernhard Runzheimer, Sabrina Strecker (Hg.): Playing in-between: Intermediale Aspekte zeitgenössischer Computerspielpraxis. In: MEDIENwissenschaft: Rezensionen | Reviews, Jg. 33 (2016) Nr. 4, S. 534

  5. Jonathan Boulter: Parables of the Posthuman: Digital Realities, Gaming, and the Player Experience
    Author: Glaser, Tim
    Published: 2016
    Publisher:  Philipps-Universität Marburg, Marburg ; Schüren

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    Source: Union catalogues
    Language: German
    Media type: E-Journal
    Format: Online
    ISSN: 2196-4270
    Other identifier:
    Subjects: Computerspiel; Posthumanismus; Benutzer; Videospiel; Medienwissenschaft
    Scope: Online-Ressource
    Notes:

    In: Glaser, Tim: Jonathan Boulter: Parables of the Posthuman: Digital Realities, Gaming, and the Player Experience. In: MEDIENwissenschaft: Rezensionen | Reviews, Jg. 33 (2016) Nr. 4, S. 536

  6. Jonathan Boulter: Parables of the Posthuman: Digital Realities, Gaming, and the Player Experience
    Author: Glaser, Tim
    Published: 2016
    Publisher:  Philipps-Universität Marburg, Marburg ; Schüren

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    Source: Union catalogues
    Language: German
    Media type: Book
    Format: Online
    Other identifier:
    DDC Categories: 793
    Subjects: Computerspiel; Posthumanismus; Benutzer; Videospiel; Medienwissenschaft
    Scope: 1 Online-Ressource
    Notes:

    In: Glaser, Tim: Jonathan Boulter: Parables of the Posthuman: Digital Realities, Gaming, and the Player Experience. In: MEDIENwissenschaft: Rezensionen | Reviews, Jg. 33 (2016) Nr. 4, S. 536

  7. Judith Ackermann (Hg.): Phänomen Let’s Play-Video: Entstehung, Ästhetik, Aneignung und Faszination aufgezeichneten Computerspielhandelns
    Author: Glaser, Tim
    Published: 2017
    Publisher:  Philipps-Universität Marburg, Marburg ; Schüren

    Technische Hochschule Bingen, Bibliothek
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    Export to reference management software   RIS file
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    Source: Union catalogues
    Language: German
    Media type: Book
    Format: Online
    Other identifier:
    DDC Categories: 300
    Subjects: Medienpädagogik; Computerspiel; YouTube; Neue Medien
    Scope: 1 Online-Ressource
    Notes:

    In: Glaser, Tim: Judith Ackermann (Hg.): Phänomen Let’s Play-Video: Entstehung, Ästhetik, Aneignung und Faszination aufgezeichneten Computerspielhandelns. In: MEDIENwissenschaft: Rezensionen | Reviews, Jg. 34 (2017) Nr. 2, S. 297

  8. Thomas Bendels, Bernhard Runzheimer, Sabrina Strecker (Hg.): Playing in-between: Intermediale Aspekte zeitgenössischer Computerspielpraxis
    Author: Glaser, Tim
    Published: 2016
    Publisher:  Philipps-Universität Marburg, Marburg ; Schüren

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
    No inter-library loan
    TU Darmstadt, Universitäts- und Landesbibliothek - Stadtmitte
    No inter-library loan
    Bibliothek der Frankfurt University of Applied Sciences
    No inter-library loan
    Universitätsbibliothek J. C. Senckenberg, Zentralbibliothek (ZB)
    No inter-library loan
    Hochschul- und Landesbibliothek Fulda, Standort Heinrich-von-Bibra-Platz
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    Technische Hochschule Mittelhessen, Hochschulbibliothek Gießen
    No inter-library loan
    Universitätsbibliothek Gießen
    No inter-library loan
    Universitätsbibliothek Kassel, Landesbibliothek und Murhardsche Bibliothek der Stadt Kassel
    No inter-library loan
    Universität Mainz, Zentralbibliothek
    No inter-library loan
    Universität Marburg, Universitätsbibliothek
    No inter-library loan
    Hochschul- und Landesbibliothek RheinMain, Rheinstraße
    No inter-library loan
    Export to reference management software   RIS file
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    Source: Union catalogues
    Language: German
    Media type: Book
    Format: Online
    Other identifier:
    DDC Categories: 793
    Subjects: Computerspiel; Intermedialität; Rezeption; Künste; Medien; Film
    Scope: 1 Online-Ressource
    Notes:

    In: Glaser, Tim: Thomas Bendels, Bernhard Runzheimer, Sabrina Strecker (Hg.): Playing in-between: Intermediale Aspekte zeitgenössischer Computerspielpraxis. In: MEDIENwissenschaft: Rezensionen | Reviews, Jg. 33 (2016) Nr. 4, S. 534

  9. Steam und die Plattformisierung virtueller Güter. Eine Analyse der Waffenskin-Ökonomie in COUNTER STRIKE: GLOBAL OFFENSIVE
    Author: Glaser, Tim
    Published: 2020
    Publisher:  Philipps-Universität Marburg, Marburg ; universi - Universitätsverlag Siegen, Siegen

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    Source: Union catalogues
    Language: German
    Media type: E-Journal
    Format: Online
    ISSN: 1619-1641
    Other identifier:
    Parent title: In: //dx.doi.org/10.25819/ubsi/3590
    In: //nbn-resolving.org/urn%3Anbn%3Ade%3Ahbz%3A467-16675
    Other subjects: Steam; Computerspiel; Ökonomie
    Scope: Online-Ressource
  10. Graphic realities : comics as documentary, history, and journalism
    Published: 2019

    Report on the Conference "Graphic Realities: Comics as Documentary, History, and Journalism", Justus-Liebig-University Giessen / International Graduate Centre for the Study of Culture (GCSC), February 22-23, 2018. more

     

    Report on the Conference "Graphic Realities: Comics as Documentary, History, and Journalism", Justus-Liebig-University Giessen / International Graduate Centre for the Study of Culture (GCSC), February 22-23, 2018.

     

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    Source: BASE Selection for Comparative Literature
    Language: English
    Media type: Article (journal)
    Format: Online
    DDC Categories: 800
    Subjects: Comic; Graphic Novel; Dokumentarliteratur; Journalismus
    Rights:

    creativecommons.org/licenses/by-nc-nd/4.0/deed.de ; info:eu-repo/semantics/openAccess

  11. Graphic Realities.: Comics as Documentary, History, and Journalism
    Published: 2022

    Report on the Conference „Graphic Realities: Comics as Documentary, History, and Journalism“, Justus-Liebig-University Giessen / International Graduate Centre for the Study of Culture (GCSC), February 22-23, 2018 more

     

    Report on the Conference „Graphic Realities: Comics as Documentary, History, and Journalism“, Justus-Liebig-University Giessen / International Graduate Centre for the Study of Culture (GCSC), February 22-23, 2018

     

    Export to reference management software   RIS file
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    Source: BASE Selection for Comparative Literature
    Language: German
    Media type: Article (journal)
    Format: Online
    DDC Categories: 800
    Subjects: ScholarlyArticle
    Rights:

    public ; creativecommons.org/licenses/by-nc-nd/4.0/ ; info:eu-repo/semantics/openAccess

  12. Graphic realities : comics as documentary, history, and journalism
    Published: 12.06.2019

    Report on the Conference "Graphic Realities: Comics as Documentary, History, and Journalism", Justus-Liebig-University Giessen / International Graduate Centre for the Study of Culture (GCSC), February 22-23, 2018. more

     

    Report on the Conference "Graphic Realities: Comics as Documentary, History, and Journalism", Justus-Liebig-University Giessen / International Graduate Centre for the Study of Culture (GCSC), February 22-23, 2018.

     

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    Content information: free
    Source: CompaRe
    Language: English
    Media type: Article
    Format: Online
    DDC Categories: 800
    Collection: Tagungsberichte
    Subjects: Comic; Graphic Novel; Dokumentarliteratur; Journalismus
    Rights:

    creativecommons.org/licenses/by-nc-nd/4.0/deed.de

    ;

    info:eu-repo/semantics/openAccess