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  1. Values at play in digital games
    Published: c 2014
    Publisher:  MIT Press, Cambridge, Mass. [u.a.]

    Universitätsbibliothek Greifswald
    310/AP 15963 F583
    Unlimited inter-library loan, copies and loan
    Hochschule für Angewandte Wissenschaften Hamburg, Hochschulinformations- und Bibliotheksservice (HIBS), Fachbibliothek Technik, Wirtschaft, Informatik
    Kom 430 085
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    Universität Potsdam, Universitätsbibliothek
    AP 15963 FLA
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262027663
    RVK Categories: AP 15963
    Subjects: Computer games; Values; Digital media; Computer games
    Scope: XIV, 207 S., Ill., graph. Darst., 24 cm
    Notes:

    Literaturverz. S. [179] - 191 und Index

  2. Values at play in digital games
    Published: 2014
    Publisher:  MIT Press, Cambridge, Mass. [u.a.]

    Technische Hochschule Köln, Hochschulbibliothek
    KAFC1150
    Loan of volumes, no copies
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780262027663
    Subjects: Computer games; Values; Digital media; Computer games; Wert; Computerspiel
    Scope: XIV, 207 S., Ill., graph. Darst.
  3. Critical play
    radical game design
    Published: 2009
    Publisher:  MIT Press, Cambridge, Mass. ; London

    Hochschulbibliothek der Fachhochschule Aachen
    51 OGC 12
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780262518659
    Subjects: Computerspiel; Design; Massenkultur; Aktivismus
    Other subjects: Games--Design and construction.; Games--Social aspects.; Art and popular culture.
    Scope: 353 S., Ill., graph. Darst., 23 cm
    Notes:

    Literaturverz. S. 293 - 317

  4. Papers from the Aslib conference held on 13 & 14 November 1997
    Contributor: Flanagan, Mary (Mitarb.); Lewis, Derek (Mitarb.); Schubert, Klaus; Johnson, Ian (Mitarb.); Maegaard, Bente (Mitarb.); McEnery, Tony (Mitarb.); Pyne, Chris (Mitarb.); Hatley, John (Mitarb.); Brougham, Martyn (Mitarb.); Gordon, Ian A. (Mitarb.); Arranz, M. Victoria (Mitarb.); Sågvall Hein, Anna (Mitarb.); Somers, Harold L. (Mitarb.); Sonneveld, Helmi (Mitarb.)
    Published: 1997
    Publisher:  Aslib, London

    Universitätsbibliothek J. C. Senckenberg, Zentralbibliothek (ZB)
    Q 86.399.54
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    Source: Union catalogues
    Contributor: Flanagan, Mary (Mitarb.); Lewis, Derek (Mitarb.); Schubert, Klaus; Johnson, Ian (Mitarb.); Maegaard, Bente (Mitarb.); McEnery, Tony (Mitarb.); Pyne, Chris (Mitarb.); Hatley, John (Mitarb.); Brougham, Martyn (Mitarb.); Gordon, Ian A. (Mitarb.); Arranz, M. Victoria (Mitarb.); Sågvall Hein, Anna (Mitarb.); Somers, Harold L. (Mitarb.); Sonneveld, Helmi (Mitarb.)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0851424074
    Series: Translating and the computer ; 19
    Subjects: Maschinelle Übersetzung
    Scope: Getr. Zählung, graph. Darst.
    Notes:

    Literaturangaben

  5. Adèle
    Published: 1997
    Publisher:  Bloomsbury, London

    Universitätsbibliothek J. C. Senckenberg, Zentralbibliothek (ZB)
    87.992.73
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0747533326
    Scope: 245 S.
  6. Critical play
    radical game design
    Published: 2009
    Publisher:  MIT Press, Cambridge, Mass. [u.a.]

    Bibliothek der Hochschule Darmstadt, Teilbibliothek Dieburg
    40/LH 79670 F583
    No inter-library loan
    Universitätsbibliothek J. C. Senckenberg, Bibliothek Sprach- und Kulturwissenschaften (BSKW)
    34/LH 79670 F583
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    Universitätsbibliothek Kassel, Standort Holländischer Platz
    25 Kun 478 FLA
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262062688; 9780262518659
    RVK Categories: LH 79670
    Subjects: Computerspiel; Spiel; Kritik; Design; Künstler; Aktivist; Sozialerziehung; Pop-Kultur
    Scope: VII, 353 S., Ill.
  7. Values at play in digital games
    Published: 2016
    Publisher:  MIT Press, Cambridge, Massachusetts

    Universitätsbibliothek Kassel, Standort Kunsthochschulbibliothek
    75 Kun 478 FLA
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262529976
    RVK Categories: AP 15963
    Subjects: Computerspiel; Wert; Wertorientierung; Design
    Scope: xiv, 207 Seiten, Illustrationen
  8. Critical play
    radical game design
    Published: 2013
    Publisher:  The MIT Press, Cambridge, Massachusetts

    Universitätsbibliothek Kassel, Standort Kunsthochschulbibliothek
    75 Kun 478 FLA
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262518659; 9780262062688
    RVK Categories: LH 79330 ; LH 61100 ; SU 500
    Subjects: Computerspiel; Design; Künstler; Aktivist
    Scope: 353 Seiten, Illustrationen
    Notes:

    Originally published: 2009.

    Includes bibliographical references and index.

  9. Critical play
    radical game design
    Published: 2009
    Publisher:  MIT Press, Cambridge, MA ; ProQuest, Ann Arbor, Michigan

    Universität Frankfurt, Elektronische Ressourcen
    /
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    Universitätsbibliothek Gießen
    No inter-library loan
    Universität Mainz, Zentralbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780262258760
    RVK Categories: LH 79670
    Subjects: Computerspiel; Spiel; Kritik; Design; Sozialerziehung; Popkultur
    Scope: 1 Online-Ressource
    Notes:

    Includes bibliographical references and index

  10. Persuasive Gaming in Context
    Contributor: Hera, Teresa de la (HerausgeberIn); Jansz, Jeroen (HerausgeberIn); Raessens, Joost (HerausgeberIn); Schouten, Ben (HerausgeberIn); Ahn, Sun Joo (MitwirkendeR); Bessarabova, Elena (MitwirkendeR); Bogost, Ian (MitwirkendeR); Burgoon, Judee (MitwirkendeR); Deen, Menno (MitwirkendeR); Dunbar, Norah E (MitwirkendeR); Elizondo, Javier (MitwirkendeR); Ferri, Gabriele (MitwirkendeR); Flanagan, Mary (MitwirkendeR); Grace, Lindsay D (MitwirkendeR); Jacobs, Ruud (MitwirkendeR); Jensen, Matthew (MitwirkendeR); Kaufman, Geoff (MitwirkendeR); Ketel, Cas (MitwirkendeR); Kors, Martijn (MitwirkendeR); Lee, Yu-Hao (MitwirkendeR); Miller, Claude H (MitwirkendeR); Muijres, Eline (MitwirkendeR); Seidman, Max (MitwirkendeR); Sicart, Miguel (MitwirkendeR); Soliz, Jordan (MitwirkendeR); Spek, Erik D. van der (MitwirkendeR); Valacich, Joseph (MitwirkendeR); Wertley, Chad Michael (MitwirkendeR); Wichmand, Mette (MitwirkendeR); Wilson, Scott (MitwirkendeR)
    Published: [2021]
    Publisher:  Amsterdam University Press, Amsterdam

    Frontmatter -- Table of Contents -- 1. Persuasive Gaming: From Theory-Based Design to Validation and Back . An Introduction -- Part I. The Study of Persuasion Through Digital Games -- Introduction to Part I -- 2. Persuasive Games, A Decade Later --... more

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    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    Universität Potsdam, Universitätsbibliothek
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    Frontmatter -- Table of Contents -- 1. Persuasive Gaming: From Theory-Based Design to Validation and Back . An Introduction -- Part I. The Study of Persuasion Through Digital Games -- Introduction to Part I -- 2. Persuasive Games, A Decade Later -- 3. Playing an Automated World -- 4. Looking Beyond Persuasion Through Rule-Based Representations in Digital Games: Designing Games to Shape, Reinforce, or Change Attitudes -- 5. Creating Stealth Game Interventions for Attitude and Behavior Change : An 'Embedded Design' Model -- Part II. Designing Persuasive Games -- Introduction to Part II -- 6. A Breathtaking Journey . Appealing to Empathy in a Persuasive Mixed- Reality Game -- 7. Macro, Micro, and Meta-Persuasive Play to Change Society -- 8. VilDu?! A Game for Sexually Abused Children : How Openness Facilitated a Clear Design Direction -- 9. Designing for Persuasion through Embodied Experiences in Virtual Reality -- Part III. Assessing the Effectiveness of Persuasive Games -- Introduction to Part III -- 10. The Present of Persuasion : Escalating Research into Persuasive Game Effects -- 11. Designing for Transfer -- 12. Striving 'Against All Odds' to Reduce Prejudice toward Immigrants and Refugees -- 13. Mitigating Bias and Improving Professional Decision-Making through Persuasive Training Games -- Index The rapid developments of new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth of the game industry in the last decades. The ubiquitous presence of digital games has resulted in an expansion of the applications of these games from mere entertainment purposes to a great variety of serious purposes. In this edited volume, we narrow the scope of attention by focusing on what game theorist Ian Bogost has called "persuasive games", that is, gaming practices that combine the dissemination of information with attempts to engage players in particular attitudes and behaviors. This volume offers a multifaceted reflection on persuasive gaming, that is, on the process of these particular games being played by players. The purpose is to better understand when and how digital games can be used for persuasion, by further exploring persuasive games and some other kinds of persuasive playful interaction as well. The book critically integrates what has been accomplished in separate research traditions to offer a multidisciplinary approach to understanding persuasive gaming that is closely linked to developments in the industry by including the exploration of relevant case studies.

     

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    Content information
    Source: Staatsbibliothek zu Berlin
    Contributor: Hera, Teresa de la (HerausgeberIn); Jansz, Jeroen (HerausgeberIn); Raessens, Joost (HerausgeberIn); Schouten, Ben (HerausgeberIn); Ahn, Sun Joo (MitwirkendeR); Bessarabova, Elena (MitwirkendeR); Bogost, Ian (MitwirkendeR); Burgoon, Judee (MitwirkendeR); Deen, Menno (MitwirkendeR); Dunbar, Norah E (MitwirkendeR); Elizondo, Javier (MitwirkendeR); Ferri, Gabriele (MitwirkendeR); Flanagan, Mary (MitwirkendeR); Grace, Lindsay D (MitwirkendeR); Jacobs, Ruud (MitwirkendeR); Jensen, Matthew (MitwirkendeR); Kaufman, Geoff (MitwirkendeR); Ketel, Cas (MitwirkendeR); Kors, Martijn (MitwirkendeR); Lee, Yu-Hao (MitwirkendeR); Miller, Claude H (MitwirkendeR); Muijres, Eline (MitwirkendeR); Seidman, Max (MitwirkendeR); Sicart, Miguel (MitwirkendeR); Soliz, Jordan (MitwirkendeR); Spek, Erik D. van der (MitwirkendeR); Valacich, Joseph (MitwirkendeR); Wertley, Chad Michael (MitwirkendeR); Wichmand, Mette (MitwirkendeR); Wilson, Scott (MitwirkendeR)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789048543939
    Other identifier:
    RVK Categories: ST 324
    Series: Games and Play ; 6
    Subjects: COMPUTERS / Programming / Games
    Scope: 1 Online-Ressource (264 Seiten)
  11. Critical play
    radical game design
    Published: [2009]; © 2009
    Publisher:  The MIT Press, Cambridge, Massachusetts ; London, England

    Universitätsbibliothek Regensburg
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Online
    Subjects: Games; Games; Art and popular culture; Computerspiel
    Scope: 1 Online-Ressource (vii, 353 Seiten)
    Notes:

    Includes bibliographical references and index

  12. Values at play in digital games
    Published: [2014]
    Publisher:  The MIT Press, Cambridge, Massachusetts ; London, England

    Universitätsbibliothek Bayreuth
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    Bayerische Staatsbibliothek
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    Hochschule für Philosophie, Bibliothek
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    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
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    Universitätsbibliothek Regensburg
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780262027663; 9780262529976
    RVK Categories: AP 15963
    Subjects: Gesellschaft; Computer games; Values; Digital media; Computer games; Wert; Computerspiel
    Scope: xiv, 207 Seiten, Illustrationen, Diagramme
    Notes:

    Hier auch später erschienene, unveränderte Nachdrucke

  13. Critical play
    radical game design
    Published: 2009
    Publisher:  <<The>> MIT Press, Cambridge [u.a.]

    Universitätsbibliothek Bayreuth
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    Hochschule für Fernsehen und Film, Bibliothek
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    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
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    Zentralinstitut für Kunstgeschichte, Bibliothek
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780262062688
    RVK Categories: LH 61100 ; LH 79330 ; SU 500 ; AP 15963 ; AP 14800
    Subjects: Computerspiel
    Scope: VII, 353 S., Ill., graph. Darst.
  14. Reload
    rethinking women + cyberculture
    Contributor: Flanagan, Mary (Publisher); Booth, Austin (Publisher)
    Published: [2002]
    Publisher:  MIT Press, Cambridge ; London

    Universitätsbibliothek Bamberg
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    Source: Union catalogues
    Contributor: Flanagan, Mary (Publisher); Booth, Austin (Publisher)
    Language: English
    Media type: Book
    ISBN: 0262062275; 0262561506; 9780262561501
    RVK Categories: MS 3000 ; AP 11800 ; SR 850
    Subjects: Virtuelle Realität; Feminismus; Cyberpunk; Cyberspace; Frau
    Scope: xiv, 581 Seiten, Illustrationen
    Notes:

    Literaturangaben

  15. Values at play in digital games
    Published: 2014
    Publisher:  MIT Press, Cambridge, Mass. [u.a.]

    Technische Hochschule Köln, Hochschulbibliothek
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    Universitätsbibliothek Paderborn
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262027663; 9780262529976
    Subjects: Computer games; Values; Digital media; Computer games
    Scope: XIV, 207 S. : Ill., graph. Darst.
    Notes:

    Hier auch später erschienene, unveränderte Nachdrucke

  16. Critical play
    radical game design
    Published: 2009
    Publisher:  <<The>> MIT Press, Cambridge [u.a.]

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Staatliche Museen zu Berlin, Preußischer Kulturbesitz, Kunstbibliothek
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    Fachhochschule Potsdam, Hochschulbibliothek
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    Universität Potsdam, Universitätsbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780262062688
    RVK Categories: LH 61100 ; LH 79330 ; SU 500 ; AP 15963 ; AP 14800
    Subjects: Computerspiel
    Scope: VII, 353 S., Ill., graph. Darst.
  17. Values at play in digital games
    Published: [2014]
    Publisher:  The MIT Press, Cambridge, Massachusetts ; London, England

    Freie Universität Berlin, Universitätsbibliothek
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    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Content information
    Source: Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Book
    ISBN: 9780262027663; 9780262529976
    RVK Categories: AP 15963
    Subjects: Gesellschaft; Computer games; Values; Digital media; Computer games; Wert; Computerspiel
    Scope: xiv, 207 Seiten, Illustrationen, Diagramme
    Notes:

    Hier auch später erschienene, unveränderte Nachdrucke

  18. Values at play in digital games
    Published: 2014
    Publisher:  MIT Press, Cambridge, Mass. [u.a.]

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262027663
    Subjects: Computerspiel; Wert; Aufsatzsammlung; ; Neue Medien; Sozialisation; Aufsatzsammlung;
    Scope: XIV, 207 S., Ill., 24 cm
    Notes:

    Literaturverz. S. [179] - 191

  19. Values at play in digital games
    Published: 2016
    Publisher:  <<The>> MIT Press, Cambridge, Massachusetts

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262529976
    RVK Categories: SU 500 ; AP 15963
    Edition: First MIT Press paperback edition
    Subjects: Computerspiel; Wert; ; Neue Medien; Sozialisation;
    Scope: xiv, 207 Seiten, Illustrationen, 24 cm
    Notes:

    Literatur- und Spieleverzeichnis Seite [179]-198

  20. Critical play
    radical game design
    Published: 2013
    Publisher:  MIT Press, Cambridge, Mass.

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262518659; 9780262062688
    RVK Categories: SU 500
    Edition: 1. pbk. ed.
    Subjects: Games--Design and construction.; Games--Social aspects.; Art and popular culture.
    Scope: VII, 353 S., Ill., graph. Darst., 23 cm
    Notes:

    Literaturverz. S. 293 - 317

  21. Reload
    rethinking women + cyberculture
    Contributor: Flanagan, Mary (Publisher); Booth, Austin (Publisher)
    Published: [2002]
    Publisher:  MIT Press, Cambridge ; London

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Universität der Künste Berlin, Universitätsbibliothek
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    Verbund der Öffentlichen Bibliotheken Berlins - VÖBB
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    Source: Union catalogues
    Contributor: Flanagan, Mary (Publisher); Booth, Austin (Publisher)
    Language: English
    Media type: Book
    ISBN: 0262062275; 0262561506; 9780262561501
    RVK Categories: MS 3000 ; AP 11800 ; SR 850
    Subjects: Virtuelle Realität; Feminismus; Cyberpunk; Cyberspace; Frau
    Scope: xiv, 581 Seiten, Illustrationen
    Notes:

    Literaturangaben

  22. Critical play
    radical game design
    Published: 2013
    Publisher:  MIT Press, Cambridge, Mass. ; London

    Europa-Universität Viadrina, Universitätsbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780262518659
    RVK Categories: LH 61100 ; LH 79330 ; SU 500 ; AP 15963 ; AP 14800
    Edition: First MIT Press paperback edition
    Subjects: Aktivismus; Computerspiel; Massenkultur; Design
    Other subjects: Games--Design and construction.; Games--Social aspects.; Art and popular culture.
    Scope: vii, 353 Seiten, Illustrationen, 23 cm
    Notes:

    Originally published: 2009

    Includes bibliographical references and index

  23. Trust
    Published: 1987
    Publisher:  Bloomsbury, London

    Universitätsbibliothek Freiburg
    GE 87/4986
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    A 1987/11331
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0747500010
    Edition: Repr.
    Subjects: Fiction in English,++1945- - Texts
    Scope: 292 S
  24. Ethan Frome
    Published: 1991
    Publisher:  Virago, London

    Universität Konstanz, Kommunikations-, Informations-, Medienzentrum (KIM)
    ame 959:w554:k/e94a
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    Württembergische Landesbibliothek
    41C/2906
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    Herzog August Bibliothek Wolfenbüttel
    42.2502
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    Source: Union catalogues
    Contributor: Flanagan, Mary (Vorr.)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1853812285
    RVK Categories: HU 9273
    Series: Virago modern classics ; 365
    Other subjects: Array; Array
    Scope: 103 S.
    Notes:

    Originally published: London: Macmillan, 1911

  25. Values at play in digital games
    Published: c2014
    Publisher:  MIT Press, Cambridge, Mass. [u.a.]

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    1 A 918317
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    Universitätsbibliothek Greifswald
    310/AP 15963 F583
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    Hochschule für Angewandte Wissenschaften Hamburg, Hochschulinformations- und Bibliotheksservice (HIBS), Fachbibliothek Technik, Wirtschaft, Informatik
    Kom 430 085
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    Zentrum für Kunst und Medien Karlsruhe / Staatliche Hochschule für Gestaltung, Bibliothek
    Hg 5307
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    Universität Potsdam, Universitätsbibliothek
    AP 15963 FLA
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    Merz Akademie, Hochschule für Gestaltung, Kunst und Medien, Stuttgart, staatlich anerkannt, Bibliothek
    Mnd Val / Semesterapparat Olia Lialina
    No loan of volumes, only paper copies will be sent
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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262027663
    RVK Categories: AP 15963
    Series: Game studies / philosophy
    Subjects: Computer games; Values; Digital media; Computer games
    Notes:

    Literaturverz. S. [179] - 191 und Index