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  1. Games user research
    Contributor: Drachen, Anders (Publisher); Mirza-Babaei, Pejman (Publisher); Nacke, Lennart E. (Publisher)
    Published: 2018; © 2018
    Publisher:  Oxford University Press, Oxford

    The definitive guide to methods and practices for games user professionals, researchers and students seeking additional expertise or starting advice in the game development industry. It is the go-to volume for everyone working with games, with an... more

     

    The definitive guide to methods and practices for games user professionals, researchers and students seeking additional expertise or starting advice in the game development industry. It is the go-to volume for everyone working with games, with an emphasis on those new to the field

     

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    Source: Union catalogues
    Contributor: Drachen, Anders (Publisher); Mirza-Babaei, Pejman (Publisher); Nacke, Lennart E. (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780191836336
    Other identifier:
    RVK Categories: ST 324 ; AP 15963
    Edition: First edition
    Subjects: Video gamers; Video games; User interfaces (Computer systems)
    Scope: 1 Online-Ressource (xi, 524 Seiten), Illustrationen
    Notes:

    Literaturangaben

  2. Games user research
    Contributor: Drachen, Anders (Herausgeber, Verfasser); Mirza-Babaei, Pejman (Herausgeber, Verfasser); Nacke, Lennart E. (Herausgeber, Verfasser)
    Published: 2018
    Publisher:  Oxford University Press, Oxford

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    Source: Union catalogues
    Contributor: Drachen, Anders (Herausgeber, Verfasser); Mirza-Babaei, Pejman (Herausgeber, Verfasser); Nacke, Lennart E. (Herausgeber, Verfasser)
    Language: English
    Media type: Book
    ISBN: 9780198794844
    Edition: First edition
    Subjects: Computerspiel; Design; Programmierung; Benutzerrückmeldung; Benutzerfreundlichkeit
    Scope: xxiv, 524 Seiten, Illustrationen
  3. Game data science
    Published: 2021
    Publisher:  Oxford University Press, Oxford

    Universität Marburg, Handapparate
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780192897886; 9780192897879
    RVK Categories: ST 324
    Edition: First edition
    Subjects: Computerspiel; Datenanalyse; Methode; Statistische Analyse
    Scope: xvi, 397 Seiten, Illustrationen, Diagramme
    Notes:

    Literaturangaben

  4. Games user research
    Contributor: Drachen, Anders (Publisher); Mirza-Babaei, Pejman (Publisher); Nacke, Lennart E. (Publisher)
    Published: 2018
    Publisher:  Oxford University Press, Oxford

    Universitätsbibliothek Regensburg
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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: Drachen, Anders (Publisher); Mirza-Babaei, Pejman (Publisher); Nacke, Lennart E. (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780198794844
    Other identifier:
    RVK Categories: ST 324 ; AP 15963
    Edition: First edition
    Subjects: Design; Programmierung; Benutzerfreundlichkeit; Computerspiel; Benutzerrückmeldung
    Scope: 1 Online-Ressource (xxiv, 524 Seiten), Illustrationen, Diagramme
  5. Games user research
    Contributor: Drachen, Anders (Publisher); Mirza-Babaei, Pejman (Publisher); Nacke, Lennart E. (Publisher)
    Published: 2018
    Publisher:  Oxford University Press, Oxford

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    Source: Union catalogues
    Contributor: Drachen, Anders (Publisher); Mirza-Babaei, Pejman (Publisher); Nacke, Lennart E. (Publisher)
    Language: English
    Media type: Book
    ISBN: 9780198794844
    RVK Categories: AP 15963 ; ST 324
    Edition: First edition
    Subjects: Computerspiel; Benutzerrückmeldung; Programmierung; Design; Benutzerfreundlichkeit
    Scope: xxiv, 524 Seiten, Illustrationen, Diagramme
    Notes:

    Hier auch später erschienene, unveränderte Nachdrucke

  6. Game data science
    Published: 2021
    Publisher:  Oxford University Press, Oxford ; New York, NY

    Universitätsbibliothek Passau
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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780192897886
    Other identifier:
    RVK Categories: ST 324
    Edition: First edition
    Subjects: Methode; Datenanalyse; Daten; Statistische Analyse; Computerspiel
    Scope: 1 Online-Ressource (xvi, 397 Seiten), Illustrationen, Diagramme
  7. Games user research
    Contributor: Drachen, Anders (HerausgeberIn); Mirza-Babaei, Pejman (HerausgeberIn); Nacke, Lennart E. (HerausgeberIn)
    Published: 2018
    Publisher:  Oxford University Press, Oxford

    The definitive guide to methods and practices for games user professionals, researchers and students seeking additional expertise or starting advice in the game development industry. It is the go-to volume for everyone working with games, with an... more

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    The definitive guide to methods and practices for games user professionals, researchers and students seeking additional expertise or starting advice in the game development industry. It is the go-to volume for everyone working with games, with an emphasis on those new to the field

     

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    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Drachen, Anders (HerausgeberIn); Mirza-Babaei, Pejman (HerausgeberIn); Nacke, Lennart E. (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780191836336
    Other identifier:
    RVK Categories: ST 324 ; AP 15963
    Edition: First edition
    Series: Oxford scholarship online
    Subjects: Video gamers; Video games; User interfaces (Computer systems); Video gamers; Video games; User interfaces (Computer systems)
    Scope: 1 Online-Ressource (xxiv, 524 Seiten), Illustrationen, Diagramme
    Notes:

    Enthält 31 Beiträge

    Includes bibliographical references and index

    This edition previously issued in print: 2018

    Zielgruppe - Audience: Specialized

  8. Games user research
    Contributor: Drachen, Anders (Verfasser, Herausgeber); Mirza-Babaei, Pejman (Verfasser, Herausgeber); Nacke, Lennart E (Verfasser, Herausgeber)
    Published: [2018]; © 2018
    Publisher:  Oxford University Press, Oxford

    Hochschulbibliothek der Fachhochschule Aachen
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    Source: Union catalogues
    Contributor: Drachen, Anders (Verfasser, Herausgeber); Mirza-Babaei, Pejman (Verfasser, Herausgeber); Nacke, Lennart E (Verfasser, Herausgeber)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780198794844
    Edition: First edition
    Subjects: Computerspiel; Benutzerfreundlichkeit; Benutzerrückmeldung; Programmierung; Design
    Scope: xxiv, 524 Seiten, Illustrationen
  9. Game analytics
    maximizing the value of player data
    Contributor: El-Nasr, Magy Seif (Publisher); Drachen, Anders (Publisher); Canossa, Alessandro (Publisher)
    Published: [2013]
    Publisher:  Springer, London

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    Source: Union catalogues
    Contributor: El-Nasr, Magy Seif (Publisher); Drachen, Anders (Publisher); Canossa, Alessandro (Publisher)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781447172246
    RVK Categories: AP 15963 ; ST 324
    DDC Categories: 004
    Edition: Softcover reprint of the hardcover 1st edition 2013
    Subjects: Computerspiel; Data Mining;
    Other subjects: Game Analytics; Game Evaluation; Game Metrics; Gameplay Analysis; Heatmap; Player Metrics; Visualization Systems; Hardcover, Softcover / Informatik, EDV/Betriebssysteme, Benutzeroberflächen
    Scope: xv, 800 Seiten, Illustrationen, 235 mm x 155 mm
    Notes:

    Enthält: Literaturangaben

  10. Games user research
    Contributor: Drachen, Anders (HerausgeberIn); Mirza-Babaei, Pejman (HerausgeberIn); Nacke, Lennart E. (HerausgeberIn)
    Published: 2018
    Publisher:  Oxford University Press, Oxford

    Games User Research is the definitive guide to methods and practices for games user professionals, researchers and students seeking additional expertise or starting advice in the game development industry. It is the go-to volume for everyone working... more

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    Universität Ulm, Kommunikations- und Informationszentrum, Bibliotheksservices
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    Games User Research is the definitive guide to methods and practices for games user professionals, researchers and students seeking additional expertise or starting advice in the game development industry. It is the go-to volume for everyone working with games, with an emphasis on those new to the field. Cover -- Foreword -- Contents -- Author Bios -- 1 Introduction to games user research -- Part I Games User Research in production -- 2 Games user research as part of the development process in the game industry: challenges and best practices -- 3 It is all about process -- 4 Post-launch in Games User Research -- 5 User experience maturity levels: evaluating and improving games user research practices -- 6 Designing a games user research lab from scratch -- Part II Methods: Testing Things you play -- 7 An overview of GUR methods -- 8 A framework for player research -- 9 Surveys in Games User Research -- 10 Interviewing players -- 11 Observing the player experience: the art and craft of observing and documenting Games User Research -- 12 The think-aloud protocol -- 13 The Rapid Iterative Test and Evaluation Method (RITE) -- 14 Heuristics uncovered for Games User Researchers and game designers -- 15 Heuristic evaluation of playability: examples from social games research and free-to-play heuristics -- 16 Introduction to biometric measures for games user research -- 17 Developing actionable biometric insights for production teams: case studies and key learnings -- 18 Reporting user research findings to the development team -- 19 Game analytics for Games User Research -- Part III Case Studies and Focus Topics -- 20 Punching above your weight: how small studios can leverage data for an unfair advantage -- 21 Affordable and data-driven user research for indie studios -- 22 'Play as if you were at home': dealing with biases and test validity -- 23 Dissecting the dragon: GUR for Dragon AgeTM: Inquisition -- 24 Running user tests with limited resources and experience -- 25 Starting from scratch: pragmatic and scalable guidelines to impactful games user research -- 26 Strategies for understanding and researching mobile games in context.

     

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    Source: Union catalogues
    Contributor: Drachen, Anders (HerausgeberIn); Mirza-Babaei, Pejman (HerausgeberIn); Nacke, Lennart E. (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780192513915
    Other identifier:
    RVK Categories: ST 324 ; AP 15963
    Subjects: Data mining; Computer games-Development; Electronic books
    Scope: 1 Online-Ressource (XXIV, 524 Seiten), Illustrationen, Diagramme
  11. Game data science
    Published: 2021
    Publisher:  Oxford University Press, Oxford ; New York, NY

    Universitätsbibliothek der Fernuniversität
    TZZ/NAS
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780192897886; 9780192897879
    Other identifier:
    RVK Categories: ST 324
    Edition: First edition
    Subjects: Statistische Analyse; Computerspiel; Daten; Methode; Datenanalyse
    Scope: xvi, 397 Seiten, Illustrationen, Diagramme
  12. Game data science
    Published: 2021
    Publisher:  Oxford University Press, Oxford ; New York, NY

    TU Berlin, Universitätsbibliothek
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    Export to reference management software   RIS file
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780192897886; 9780192897879
    Other identifier:
    RVK Categories: ST 324
    Edition: First edition
    Subjects: Statistische Analyse; Methode; Computerspiel; Daten; Datenanalyse
    Scope: xvi, 397 Seiten, Illustrationen, Diagramme
  13. Game Analytics
    Maximizing the Value of Player Data
    Contributor: El-Nasr, Magy Seif (Publisher); Drachen, Anders (Publisher); Canossa, Alessandro (Publisher)
    Published: [2013]; © 2013
    Publisher:  Springer, London

    Berliner Hochschule für Technik, Hochschulbibliothek
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    Source: Union catalogues
    Contributor: El-Nasr, Magy Seif (Publisher); Drachen, Anders (Publisher); Canossa, Alessandro (Publisher)
    Language: English
    Media type: Book
    ISBN: 9781447172246; 1447172248
    Other identifier:
    9781447172246
    DDC Categories: 004
    Edition: Softcover reprint of the hardcover 1st edition 2013
    Subjects: Computerspiel
    Other subjects: Game Analytics; Game Evaluation; Game Metrics; Gameplay Analysis; Heatmap; Player Metrics; Visualization Systems
    Scope: XV, 800 Seiten, Illustrationen
  14. Game data science
    Published: 2021
    Publisher:  Oxford University Press, Oxford ; New York, NY

    Universitätsbibliothek der Fernuniversität
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780192897886; 9780192897879
    Other identifier:
    RVK Categories: ST 324
    Edition: First edition
    Subjects: Computerspiel; Datenanalyse; Methode; ; Computerspiel; Daten; Statistische Analyse; Methode;
    Scope: xvi, 397 Seiten, Illustrationen, Diagramme
  15. Game data science
    Published: 2021
    Publisher:  Oxford University Press, Oxford ; New York, NY

    Universitätsbibliothek Bayreuth
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780192897886; 9780192897879
    Other identifier:
    RVK Categories: ST 324
    Edition: First edition
    Subjects: Statistische Analyse; Methode; Computerspiel; Daten; Datenanalyse
    Scope: xvi, 397 Seiten, Illustrationen, Diagramme
  16. Games user research
    Contributor: Drachen, Anders (Publisher); Mirza-Babaei, Pejman (Publisher); Nacke, Lennart E. (Publisher)
    Published: 2018
    Publisher:  Oxford University Press, Oxford

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Source: Staatsbibliothek zu Berlin
    Contributor: Drachen, Anders (Publisher); Mirza-Babaei, Pejman (Publisher); Nacke, Lennart E. (Publisher)
    Language: English
    Media type: Book
    ISBN: 9780198794844
    RVK Categories: AP 15963 ; ST 324
    Edition: First edition
    Subjects: Computerspiel; Benutzerrückmeldung; Programmierung; Design; Benutzerfreundlichkeit
    Scope: xxiv, 524 Seiten, Illustrationen, Diagramme
    Notes:

    Hier auch später erschienene, unveränderte Nachdrucke

  17. Games user research
    Contributor: Drachen, Anders (Publisher); Mirza-Babaei, Pejman (Publisher); Nacke, Lennart E. (Publisher)
    Published: 2018
    Publisher:  Oxford University Press, Oxford

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    Source: Union catalogues
    Contributor: Drachen, Anders (Publisher); Mirza-Babaei, Pejman (Publisher); Nacke, Lennart E. (Publisher)
    Language: English
    Media type: Book
    ISBN: 9780198794844
    RVK Categories: AP 15963 ; ST 324
    Subjects: Computerspiel; Spieler
    Scope: xxiv, 524 Seiten, Illustrationen
    Notes:

    Enthält Literaturangaben

  18. Games user research
    Contributor: Drachen, Anders (HerausgeberIn); Mirza-Babaei, Pejman (HerausgeberIn); Nacke, Lennart E. (HerausgeberIn)
    Published: 2018
    Publisher:  Oxford University Press, Oxford

    Introduction to Games User Research / Anders Drachen, Pejman Mirza-Babaei and Lennart E. Nacke -- Games User Research as part of the development process in the game industry: challenges and best practices / Veronica Zammitto -- It is all about... more

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    Introduction to Games User Research / Anders Drachen, Pejman Mirza-Babaei and Lennart E. Nacke -- Games User Research as part of the development process in the game industry: challenges and best practices / Veronica Zammitto -- It is all about process / David Tisserand -- Post-launch in Games User Research / Ian Livingston -- User experience maturity levels: evaluating and improving Games User Research practices / Graham McAllister -- Designing a Games User Research lab from scratch / Sebastian Long -- An overview of GUR methods / Michael C. Medlock -- A framework for player research / Graham McAllister and Sebastian Long -- Surveys in Games User Research / Florian Brühlmann and Elisa Mekler -- Interviewing players / Steve Bromley -- Observing the player experience: the art and craft of observing and documenting Games User Research / Mirweis Sangin -- The think-aloud protocol / Tom Knoll -- The Rapid Iterative Test and Evaluation Method (RITE) / Michael C. Medlock -- Heuristics uncovered for Games User Researchers and game designers / Heather Desruvire and Dennis Wixon -- Heuristic evaluation of playability: examples from social games research and free-to-play heuristics / Janne Paavilainen, Hannu Korhonen, Elina Koskinen, and Kati Alha -- Introduction to Biometric Measures for Games User Research / Lennart E. Nacke -- Developing actionable biometric insights for production teams: case studies and key learnings / Pierre Chalfoun and Jonathan Dankoff -- Reporting user research findings to the development team / Pejman Mirza-Babaei -- Game Analytics for Games User Research / Anders Drachen and Shawn Connor -- Punching above your weight: how small studios can leverage data for un unfair advantage / Lysiane Charest -- Affordable and data-driven user research for indie studios / Pejman Mirza-Babaei and Thomas Galati -- 'Play as if you were at home': dealing with biases and test validity / Guillaume Louvel -- Dissecting the dragon: GUR for Dragon Age: Inquisition / James Berg -- Running user tests with limited resources and experience / Julien Huguenin -- Starting from scratch: pragmatic and scalable guidelines to impactful Games User Research / Johan Dorell and Björn Berg Marklund -- Strategies for understanding and researching mobile games in context / Steven Schirra and Brooke White -- Involving players with special needs in Games User Research / Kathrin Gerling, Conor Linehan, and Regan Mandryk -- Gamer motivation profiling: uses and application / Nick Yee and Nicolas Ducheneaut -- Social Network Analysis in Games User Research / Johanna Pirker -- A short guide to user testing for simulation sickness in Virtual Reality / Ben Lewis-Evans -- Frontlines in Games User Research / Anders Drachen, Pejman Mirza-Babaei, and Lennart E. Nacke "Games User Research is the definitive guide to methods and practices for games user professionals, researchers and students seeking additional expertise or starting advice in the game development industry. It is the go-to volume for everyone working with games, with an emphasis on those new to the field."--Back cover

     

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    Source: Staatsbibliothek zu Berlin
    Contributor: Drachen, Anders (HerausgeberIn); Mirza-Babaei, Pejman (HerausgeberIn); Nacke, Lennart E. (HerausgeberIn)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780198794844
    RVK Categories: ST 324 ; AP 15963
    Edition: First edition
    Subjects: Video gamers; Video games; User interfaces (Computer systems); Video gamers; Video games; User interfaces (Computer systems)
    Scope: xxiv, 524 Seiten, Illustrationen, Diagramme, 24 cm
    Notes:

    Enthält 31 Beiträge

    Literaturangaben

    Introduction to Games User Research / Anders Drachen, Pejman Mirza-Babaei and Lennart E. Nacke -- Games User Research as part of the development process in the game industry: challenges and best practices / Veronica Zammitto -- It is all about process / David Tisserand -- Post-launch in Games User Research / Ian Livingston -- User experience maturity levels: evaluating and improving Games User Research practices / Graham McAllister -- Designing a Games User Research lab from scratch / Sebastian Long -- An overview of GUR methods / Michael C. Medlock -- A framework for player research / Graham McAllister and Sebastian Long -- Surveys in Games User Research / Florian Brühlmann and Elisa Mekler -- Interviewing players / Steve Bromley -- Observing the player experience: the art and craft of observing and documenting Games User Research / Mirweis Sangin -- The think-aloud protocol / Tom Knoll -- The Rapid Iterative Test and Evaluation Method (RITE) / Michael C. Medlock -- Heuristics uncovered for Games User Researchers and game designers / Heather Desruvire and Dennis Wixon -- Heuristic evaluation of playability: examples from social games research and free-to-play heuristics / Janne Paavilainen, Hannu Korhonen, Elina Koskinen, and Kati Alha -- Introduction to Biometric Measures for Games User Research / Lennart E. Nacke -- Developing actionable biometric insights for production teams: case studies and key learnings / Pierre Chalfoun and Jonathan Dankoff -- Reporting user research findings to the development team / Pejman Mirza-Babaei -- Game Analytics for Games User Research / Anders Drachen and Shawn Connor -- Punching above your weight: how small studios can leverage data for un unfair advantage / Lysiane Charest -- Affordable and data-driven user research for indie studios / Pejman Mirza-Babaei and Thomas Galati -- 'Play as if you were at home': dealing with biases and test validity / Guillaume Louvel -- Dissecting the dragon: GUR for Dragon Age: Inquisition / James Berg -- Running user tests with limited resources and experience / Julien Huguenin -- Starting from scratch: pragmatic and scalable guidelines to impactful Games User Research / Johan Dorell and Björn Berg Marklund -- Strategies for understanding and researching mobile games in context / Steven Schirra and Brooke White -- Involving players with special needs in Games User Research / Kathrin Gerling, Conor Linehan, and Regan Mandryk -- Gamer motivation profiling: uses and application / Nick Yee and Nicolas Ducheneaut -- Social Network Analysis in Games User Research / Johanna Pirker -- A short guide to user testing for simulation sickness in Virtual Reality / Ben Lewis-Evans -- Frontlines in Games User Research / Anders Drachen, Pejman Mirza-Babaei, and Lennart E. Nacke

  19. Game data science
    Published: 2021
    Publisher:  Oxford University Press, Oxford

    'Games Data Science' provides an introduction to this new domain, outlining the methods and practices of computer science, analytics and data science as applied to video games. more

    TU Darmstadt, Universitäts- und Landesbibliothek - Stadtmitte
    No inter-library loan
    Universitätsbibliothek Kassel, Landesbibliothek und Murhardsche Bibliothek der Stadt Kassel
    No inter-library loan

     

    'Games Data Science' provides an introduction to this new domain, outlining the methods and practices of computer science, analytics and data science as applied to video games.

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780191919466
    Other identifier:
    RVK Categories: ST 324
    Edition: First edition.
    Series: Oxford scholarship online
    Subjects: Computerspiel; Datenanalyse; Methode; Statistische Analyse; Video games; Computer games; Data mining; Quantitative research
    Scope: 1 Online-Ressource (416 pages), Illustrations (black and white, and colour).
    Notes:

    This edition also issued in print: 2021

    Includes bibliographical references and index