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  1. <<The>> Oxford handbook of interactive audio
    Contributor: Collins, Karen (Publisher); Kapralos, Bill (Publisher); Tessler, Holly (Publisher)
    Published: [2014]
    Publisher:  Oxford University Press, New York

    Export to reference management software   RIS file
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    Content information
    Source: Union catalogues
    Contributor: Collins, Karen (Publisher); Kapralos, Bill (Publisher); Tessler, Holly (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780199983872
    Other identifier:
    RVK Categories: LR 57790 ; ST 324
    Series: Oxford handbooks online
    Subjects: Computerspiel; Interaktive Medien; Musik; Videospiel;
    Scope: 1 Online-Ressource, Illustrationen
    Notes:

    Enthält Literaturangaben

  2. The Oxford handbook of interactive audio
    Contributor: Collins, Karen (HerausgeberIn); Kapralos, Bill (HerausgeberIn); Tessler, Holly (HerausgeberIn)
    Published: 2017
    Publisher:  Oxford University Press, New York, NY

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned... more

    University of Europe for Applied Sciences GmbH, Campus Berlin, Bibliothek
    HT - 37
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Ilmenau
    MDW AP 18200 C712+2
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Osnabrück
    KHC 6209-896 6
    Unlimited inter-library loan, copies and loan
    Universität Potsdam, Universitätsbibliothek
    LR 57790 COL
    Unlimited inter-library loan, copies and loan

     

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice. As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches - technological, emotional, psychological, and physical - the book provides a thorough overview of the fascinating experience of interactive sound.

     

    Export to reference management software   RIS file
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    Content information
    Source: Union catalogues
    Contributor: Collins, Karen (HerausgeberIn); Kapralos, Bill (HerausgeberIn); Tessler, Holly (HerausgeberIn)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780190651053; 9780199797226
    RVK Categories: LR 57790
    Edition: Oxford University Press paperback
    Subjects: Computer game music; Interactive multimedia; Video game music
    Scope: xxv, 594 Seiten, Illustrationen, Diagramme
    Notes:

    Literaturangaben

  3. From pac-man to pop music
    interactive audio in games and new media
    Contributor: Collins, Karen (Hrsg.)
    Published: 2008
    Publisher:  Ashgate, Aldershot

    Bibliothek der Hochschule Darmstadt, Teilbibliothek Dieburg
    40/HA Fischer, K.-A. /FB MD
    No inter-library loan
    Universität Gießen, Zweigbibliothek im Philosophikum II
    009 LR 57790 C712 F931
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Kassel, Standort Holländischer Platz
    25 Mus VG 0005
    Unlimited inter-library loan, copies and loan
    Universität Mainz, Bereichsbibliothek Philosophicum, Standort Musikwissenschaft
    Di 140
    No inter-library loan
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    Source: Union catalogues
    Contributor: Collins, Karen (Hrsg.)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780754662112
    RVK Categories: LR 11370 ; LR 57790 ; LS 48000
    Series: Ashgate popular and folk music series
    Subjects: Computerspiel; Videoclip; Neue Medien; Popmusik
    Scope: XI, 207 S., Ill., graph. Darst.
    Notes:

    Literaturangaben

  4. The Oxford handbook of interactive audio
    Contributor: Collins, Karen (Hrsg.)
    Published: 2014
    Publisher:  Oxford Univ. Press, Oxford [u.a.]

    Bibliothek der Hochschule Darmstadt, Teilbibliothek Dieburg
    40/ZN 6880 C712
    No inter-library loan
    Bibliothek der Hochschule Darmstadt, Teilbibliothek Dieburg
    40/ZN 6880 C712 +2
    No inter-library loan
    Bibliothek der Hochschule Darmstadt, Teilbibliothek Dieburg
    40/ZN 6880 C712 +3
    No inter-library loan
    Max-Planck-Institut für empirische Ästhetik, Bibliothek
    LR 57790 col 2014
    No inter-library loan
    Universität Gießen, Zweigbibliothek im Philosophikum II
    009 LR 57790 C712 O98
    No loan of volumes, only paper copies will be sent
    Universität Marburg, Bibliothek Kunst und Kulturwissenschaften, Musikwissenschaft
    Mg III 101 -[9]-
    No inter-library loan
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    Source: Union catalogues
    Contributor: Collins, Karen (Hrsg.)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780199797226
    RVK Categories: LR 57790
    Subjects: Interaktive Medien; Soundverarbeitung; Musik; Computerspiel; Computermusik
    Scope: XXV, 594 S., Ill., graph. Darst.
    Notes:

    Literaturangaben

  5. From Pac-Man to pop music
    interactive audio in games and new media
    Contributor: Collins, Karen
    Published: 2008
    Publisher:  Ashgate, Aldershot, Hampshidre, England [u.a.] ; [ProQuest], [Ann Arbor, Michigan]

    Universität Frankfurt, Elektronische Ressourcen
    /
    No inter-library loan
    Universitätsbibliothek Gießen
    No inter-library loan
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    Source: Union catalogues
    Contributor: Collins, Karen
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780754662112
    RVK Categories: LR 11370 ; LR 57790 ; LS 48000
    Series: Ashgate popular and folk music series
    Subjects: Computerspiel; Videoclip; Neue Medien; Popmusik
    Scope: xi, 207 p., Ill.
    Notes:

    Includes bibliographical references (p. [189]-202) and index

  6. The Oxford handbook of interactive audio
    Contributor: Collins, Karen (HerausgeberIn); Kapralos, Bill (HerausgeberIn); Tessler, Holly (HerausgeberIn)
    Published: 2017
    Publisher:  Oxford University Press, New York, NY

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned... more

    Universität Potsdam, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice. As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches - technological, emotional, psychological, and physical - the book provides a thorough overview of the fascinating experience of interactive sound.

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Contributor: Collins, Karen (HerausgeberIn); Kapralos, Bill (HerausgeberIn); Tessler, Holly (HerausgeberIn)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780190651053; 9780199797226
    RVK Categories: LR 57790
    Edition: Oxford University Press paperback
    Subjects: Computer game music; Interactive multimedia; Video game music
    Scope: xxv, 594 Seiten, Illustrationen, Diagramme
    Notes:

    Literaturangaben

  7. The Oxford handbook of interactive audio
    Contributor: Collins, Karen (Publisher); Kapralos, Bill (Publisher); Tessler, Holly (Publisher)
    Published: 2014
    Publisher:  Oxford Univ. Press, New York, NY [u.a.]

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned... more

    Universitätsbibliothek Bayreuth
    Unlimited inter-library loan, copies and loan

     

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice. As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches - technological, emotional, psychological, and physical - the book provides a thorough overview of the fascinating experience of interactive sound.

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Contributor: Collins, Karen (Publisher); Kapralos, Bill (Publisher); Tessler, Holly (Publisher)
    Language: English
    Media type: Book
    ISBN: 9780199797226
    RVK Categories: LR 57790
    Subjects: Interactive multimedia; Video game music; Computer game music; Musik; Computermusik; Soundverarbeitung; Interaktive Medien; Computerspiel
    Scope: XXV, 594 S., Ill., graph. Darst.
    Notes:

    Machine generated contents note: SECTION 1 INTERACTIVE SOUND IN PRACTICE -- 1.Spatial Reconfiguration in Interactive Video Art / Holly Rogers -- 2.Navigating Sound: Locative and Translocational Approaches to Interactive Audio / Nye Parry -- 3.Defining Sound Toys: Play as Composition / Andrew Dolphin -- 4.Thinking More Dynamically about Using Sound to Enhance Learning from Instructional Technologies / M. J. Bishop -- 5.Acoustic Scenography and Interactive Audio: Sound Design for Built Environments / Jan Paul Herzer -- SECTION 2 VIDEOGAMES AND VIRTUAL WORLDS -- 6.The Unanswered Question of Musical Meaning: A Cross-domain Approach / Tom Langhorst -- 7.How Can Interactive Music Be Used in Virtual Worlds like World of Warcrafft / Jon Inge Lomeland -- 8.Sound and the Videoludic Experience / Guillaume Roux-Girard -- 9.Designing a Game for Music: Integrated Design Approaches for Ludic Music and Interactivity / Dave Raybould --

    Contents note continued: 10.Worlds of Music: Strategies for Creating Music-based Experiences in Videogames / Melanie Fritsch -- SECTION 3 THE PSYCHOLOGY AND EMOTIONAL IMPACT OF INTERACTIVE AUDIO -- 11.Embodied Virtual Acoustic Ecologies of Computer Games / Tom Garner -- 12.A Cognitive Approach to the Emotional Function of Game Sound / Inger Ekman -- 13.The Sound of Being There: Presence and Interactive Audio in Immersive Virtual Reality / Niels C. Nilsson -- 14.Sonic Interactions in Multimodal Environments: An Overview / Stefania Serafin -- 15.Musical Interaction for Health Improvement / Birgitta Cappelen -- 16.Engagement, Immersion and Presence: The role of Audio Interactivity in Location-aware Sound Design / Fionnuala Conway -- SECTION 4 PERFORMANCE AND INTERACTIVE INSTRUMENTS -- 17.Multisensory Musicality in Dance Central / Kiri Miller -- 18.Interactivity and Liveness in Electroacoustic Concert Music / Mike Frengel --

    Contents note continued: 19.Skill in Interactive Digital Music Systems / Michael Gurevich -- 20.Gesture in the Design of Interactive Sound Models / Benjamin Schroeder -- 21.Virtual Musicians and Machine Learning / Nick Collins -- 22.Musical Behavior and Amergence in Technoetic and Media Arts / Norbert Herber -- SECTION 5 TOOLS AND TECHNIQUES -- 23.Flow of Creative Interaction with Digital Music Notations / Alan F. Blackwell -- 24.Blurring Boundaries: Trends and Implications in Audio Production Software Developments / David Bessell -- 25.Delivering Interactive Experiences through the Emotional Adaptation of Automatically Composed Music / Michael Katchabaw -- 26.A Review of Interactive Sound in Computer Games: Can Sound Affect the Motoric Behavior of a Player? / Stefania Serafin -- 27.Interactive Spectral Processing of Musical Audio / Victor Lazzarini -- SECTION 6 THE PRACTITIONER'S POINT OF VIEW --

    Contents note continued: 28.Let's Mix it Up: Interviews Exploring the Practical and Technical Challenges of Interactive Mixing in Games / Helen Mitchell -- 29.Our Interactive Audio Future / Damian Kastbauer -- 30.For the Love of Chiptune / Leonard J. Paul -- 31.Procedural Audio Theory and Practice / Andy Farnell -- 32.Live Electronic Preparation: Interactive Timbral Practice / Rafal Zapala -- 33.New Tools for Interactive Audio, and What Good they Do / Tim van Geelen

  8. The Oxford handbook of interactive audio
    Contributor: Collins, Karen (Publisher); Kapralos, Bill (Publisher); Tessler, Holly (Publisher)
    Published: 2017
    Publisher:  Oxford Univ. Press, New York, NY [u.a.]

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned... more

    Hochschulbibliothek Ansbach
    Unlimited inter-library loan, copies and loan

     

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice. As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches - technological, emotional, psychological, and physical - the book provides a thorough overview of the fascinating experience of interactive sound.

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Contributor: Collins, Karen (Publisher); Kapralos, Bill (Publisher); Tessler, Holly (Publisher)
    Language: English
    Media type: Book
    ISBN: 9780190651053
    RVK Categories: LR 57790
    Subjects: Interactive multimedia; Video game music; Computer game music; Computermusik; Musik; Computerspiel; Interaktive Medien; Soundverarbeitung
    Scope: XXV, 594 Seiten, Ill., graph. Darst.
  9. The Oxford handbook of interactive audio
    Published: 2014
    Publisher:  Oxford University Press, New York

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned... more

    Universitätsbibliothek Kassel, Landesbibliothek und Murhardsche Bibliothek der Stadt Kassel
    No inter-library loan

     

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice.

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Contributor: Collins, Karen; Kapralos, Bill; Tessler, Holly
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780199983872
    Other identifier:
    RVK Categories: LR 57790
    Subjects: Interaktive Medien; Soundverarbeitung; Musik; Computerspiel; Computermusik
    Scope: 1 Online-Ressource, Illustrations
    Notes:

    Includes bibliographical references and index

  10. The Oxford handbook of interactive audio
    Contributor: Collins, Karen (HerausgeberIn); Kapralos, Bill (HerausgeberIn); Tessler, Holly (HerausgeberIn)
    Published: 2017
    Publisher:  Oxford University Press, New York, NY

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned... more

    Universität Potsdam, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice. As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches - technological, emotional, psychological, and physical - the book provides a thorough overview of the fascinating experience of interactive sound.

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Contributor: Collins, Karen (HerausgeberIn); Kapralos, Bill (HerausgeberIn); Tessler, Holly (HerausgeberIn)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780190651053; 9780199797226
    Other identifier:
    9780190651053
    RVK Categories: LR 57790
    Subjects: Computer game music; Interactive multimedia; Video game music
    Scope: XXV, 594 Seiten, Illustrationen, Diagramme
    Notes:

    Literaturangaben

  11. The Oxford handbook of interactive audio
    Contributor: Collins, Karen (Publisher); Kapralos, Bill (Publisher); Tessler, Holly (Publisher)
    Published: 2014
    Publisher:  Oxford Univ. Press, New York, NY [u.a.]

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned... more

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan
    Staatliches Institut für Musikforschung - Preußischer Kulturbesitz, Bibliothek
    Unlimited inter-library loan, copies and loan
    Universität der Künste Berlin, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice. As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches - technological, emotional, psychological, and physical - the book provides a thorough overview of the fascinating experience of interactive sound.

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Contributor: Collins, Karen (Publisher); Kapralos, Bill (Publisher); Tessler, Holly (Publisher)
    Language: English
    Media type: Book
    ISBN: 9780199797226
    RVK Categories: LR 57790
    Subjects: Interactive multimedia; Video game music; Computer game music; Musik; Computermusik; Soundverarbeitung; Interaktive Medien; Computerspiel
    Scope: XXV, 594 S., Ill., graph. Darst.
    Notes:

    Machine generated contents note: SECTION 1 INTERACTIVE SOUND IN PRACTICE -- 1.Spatial Reconfiguration in Interactive Video Art / Holly Rogers -- 2.Navigating Sound: Locative and Translocational Approaches to Interactive Audio / Nye Parry -- 3.Defining Sound Toys: Play as Composition / Andrew Dolphin -- 4.Thinking More Dynamically about Using Sound to Enhance Learning from Instructional Technologies / M. J. Bishop -- 5.Acoustic Scenography and Interactive Audio: Sound Design for Built Environments / Jan Paul Herzer -- SECTION 2 VIDEOGAMES AND VIRTUAL WORLDS -- 6.The Unanswered Question of Musical Meaning: A Cross-domain Approach / Tom Langhorst -- 7.How Can Interactive Music Be Used in Virtual Worlds like World of Warcrafft / Jon Inge Lomeland -- 8.Sound and the Videoludic Experience / Guillaume Roux-Girard -- 9.Designing a Game for Music: Integrated Design Approaches for Ludic Music and Interactivity / Dave Raybould --

    Contents note continued: 10.Worlds of Music: Strategies for Creating Music-based Experiences in Videogames / Melanie Fritsch -- SECTION 3 THE PSYCHOLOGY AND EMOTIONAL IMPACT OF INTERACTIVE AUDIO -- 11.Embodied Virtual Acoustic Ecologies of Computer Games / Tom Garner -- 12.A Cognitive Approach to the Emotional Function of Game Sound / Inger Ekman -- 13.The Sound of Being There: Presence and Interactive Audio in Immersive Virtual Reality / Niels C. Nilsson -- 14.Sonic Interactions in Multimodal Environments: An Overview / Stefania Serafin -- 15.Musical Interaction for Health Improvement / Birgitta Cappelen -- 16.Engagement, Immersion and Presence: The role of Audio Interactivity in Location-aware Sound Design / Fionnuala Conway -- SECTION 4 PERFORMANCE AND INTERACTIVE INSTRUMENTS -- 17.Multisensory Musicality in Dance Central / Kiri Miller -- 18.Interactivity and Liveness in Electroacoustic Concert Music / Mike Frengel --

    Contents note continued: 19.Skill in Interactive Digital Music Systems / Michael Gurevich -- 20.Gesture in the Design of Interactive Sound Models / Benjamin Schroeder -- 21.Virtual Musicians and Machine Learning / Nick Collins -- 22.Musical Behavior and Amergence in Technoetic and Media Arts / Norbert Herber -- SECTION 5 TOOLS AND TECHNIQUES -- 23.Flow of Creative Interaction with Digital Music Notations / Alan F. Blackwell -- 24.Blurring Boundaries: Trends and Implications in Audio Production Software Developments / David Bessell -- 25.Delivering Interactive Experiences through the Emotional Adaptation of Automatically Composed Music / Michael Katchabaw -- 26.A Review of Interactive Sound in Computer Games: Can Sound Affect the Motoric Behavior of a Player? / Stefania Serafin -- 27.Interactive Spectral Processing of Musical Audio / Victor Lazzarini -- SECTION 6 THE PRACTITIONER'S POINT OF VIEW --

    Contents note continued: 28.Let's Mix it Up: Interviews Exploring the Practical and Technical Challenges of Interactive Mixing in Games / Helen Mitchell -- 29.Our Interactive Audio Future / Damian Kastbauer -- 30.For the Love of Chiptune / Leonard J. Paul -- 31.Procedural Audio Theory and Practice / Andy Farnell -- 32.Live Electronic Preparation: Interactive Timbral Practice / Rafal Zapala -- 33.New Tools for Interactive Audio, and What Good they Do / Tim van Geelen

  12. <<The>> Oxford handbook of interactive audio
    Contributor: Collins, Karen (Publisher)
    Published: 2014
    Publisher:  Oxford Univ. Press, Oxford [u.a.]

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Contributor: Collins, Karen (Publisher)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780199797226; 9780190651053
    RVK Categories: LR 57790 ; ST 324
    Subjects: Interactive multimedia; Video game music Analysis, appreciation; Computer game music Analysis, appreciation
    Scope: XXV, 594 S., Ill., graph. Darst.
    Notes:

    Literaturangaben

  13. The Oxford handbook of interactive audio
    Contributor: Collins, Karen (HerausgeberIn); Kapralos, Bill (HerausgeberIn); Tessler, Holly (HerausgeberIn)
    Published: 2017
    Publisher:  Oxford University Press, New York, NY

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned... more

    University of Europe for Applied Sciences GmbH, Campus Berlin, Bibliothek
    HT - 37
    Unlimited inter-library loan, copies and loan
    Hochschule Furtwangen University. Informatik, Technik, Wirtschaft, Medien. Campus Furtwangen, Bibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Ilmenau
    MDW AP 18200 C712+2
    Unlimited inter-library loan, copies and loan
    Hochschule für Musik Karlsruhe, Bibliothek
    e 4
    No inter-library loan
    Hochschule für Musik und Theater 'Felix Mendelssohn Bartholdy' Leipzig, Bibliothek und Archiv
    No inter-library loan
    Popakademie Baden-Württemberg, Bibliothek
    No inter-library loan
    Universitätsbibliothek Osnabrück
    KHC 6209-896 6
    Unlimited inter-library loan, copies and loan
    Universität Potsdam, Universitätsbibliothek
    LR 57790 COL
    Unlimited inter-library loan, copies and loan
    Staatliche Hochschule für Musik Trossingen, Hochschulbibliothek
    C 550/17
    No inter-library loan

     

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice. As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches - technological, emotional, psychological, and physical - the book provides a thorough overview of the fascinating experience of interactive sound.

     

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    Content information
    Source: Union catalogues
    Contributor: Collins, Karen (HerausgeberIn); Kapralos, Bill (HerausgeberIn); Tessler, Holly (HerausgeberIn)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780190651053; 9780199797226
    Other identifier:
    9780190651053
    RVK Categories: LR 57790
    Subjects: Computer game music; Interactive multimedia; Video game music
    Scope: XXV, 594 Seiten, Illustrationen, Diagramme
    Notes:

    Literaturangaben

  14. From Pac-Man to pop music
    interactive audio in games and new media
    Contributor: Collins, Karen (Publisher)
    Published: 2008
    Publisher:  Ashgate, Aldershot

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    Source: Union catalogues
    Contributor: Collins, Karen (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781409429036; 1409429032; 9780754662006; 0754662004; 9780754662112; 075466211X
    RVK Categories: AP 18200
    Series: Ashgate popular and folk music series
    Subjects: MUSIC / Instruction & Study / Theory; Popular music; Video game music; Computermuziek; Computerspellen; Audiovisuele middelen; Neue Medien; Popmusik; Computerspiel; Videoclip; Video game music; Popular music; Videospiel; Popmusik; Musik
    Scope: 1 Online-Ressource (XI, 207 S.), Ill., graph. Darst., Notenbeisp.
    Notes:

    Literaturverz. S. 189 - 202

    Industries and Synergies. The new MTV? Electronic arts and playing music / Holly Tessler ; Marketing music through computer games: the case of Poets of the Fall and Max Payne 2 / Antti-Ville Kärjä -- Ringtones and mobile phones. Could ringtones be more annoying? / Peter Drescher ; Indeterminate adaptive digital audio for games on mobiles / Agnès Guerraz and Jacques Lemordant -- Instruments and interactions. Theoretical approaches to composing dynamic music for video games / Jesper Kaae ; Realising groundbreaking adaptive music / Tim van Geelen ; The composition-instrument: emergence, improvisation, and interaction in games and new media / Norbert Herber -- Techniques and technologies. Dynamic range: subtlety and silence in video game sound / Rob Bridgett ; An introduction to granular synthesis in video games / Leonard Paul -- Audio and audience. Chip music: low-tech data music sharing / Anders Carlsson ; Left in the dark: playing computer games with the sound turned off / Kristine Jørgensen ; Music theory in music games / Peter Shultz

  15. The Oxford handbook of interactive audio
    Contributor: Collins, Karen (Publisher); Kapralos, Bill (Publisher); Tessler, Holly (Publisher)
    Published: 2017
    Publisher:  Oxford Univ. Press, New York, NY [u.a.]

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned... more

    Filmuniversität Babelsberg KONRAD WOLF, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Universität Potsdam, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice. As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches - technological, emotional, psychological, and physical - the book provides a thorough overview of the fascinating experience of interactive sound.

     

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    Content information
    Source: Union catalogues
    Contributor: Collins, Karen (Publisher); Kapralos, Bill (Publisher); Tessler, Holly (Publisher)
    Language: English
    Media type: Book
    ISBN: 9780190651053
    RVK Categories: LR 57790
    Subjects: Interactive multimedia; Video game music; Computer game music; Computermusik; Musik; Computerspiel; Interaktive Medien; Soundverarbeitung
    Scope: XXV, 594 Seiten, Ill., graph. Darst.
  16. From Pac-Man to pop music
    interactive audio in games and new media
    Contributor: Collins, Karen (Publisher)
    Published: 2008
    Publisher:  Ashgate, Aldershot [u.a.]

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    Content information
    Source: Union catalogues
    Contributor: Collins, Karen (Publisher)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 075466211X; 9780754662112; 9780754662006
    RVK Categories: SU 500
    Series: Ashgate popular and folk music series
    Subjects: Video game music; Popular music
    Scope: XI, 207 S., Ill., graph. Darst., Notenbeisp., 23 cm
    Notes:

    Literaturverz. S. [195] - 202

  17. The Oxford handbook of interactive audio
    Contributor: Collins, Karen (Hrsg.); Kapralos, Bill (Hrsg.); Tessler, Holly (Hrsg)
    Published: c 2014
    Publisher:  Oxford Univ. Press, New York, NY [u.a.]

    Staatliches Institut für Musikforschung - Preußischer Kulturbesitz, Bibliothek
    Ps 4/330
    Unlimited inter-library loan, copies and loan
    Niedersächsische Staats- und Universitätsbibliothek Göttingen
    24.92 COLL 0001
    Unlimited inter-library loan, copies and loan
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    AP 14900 C712
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    H 5 Oxf 2.1
    No inter-library loan
    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 14 B 3126
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Ilmenau
    MDW AP 18200 C712
    Unlimited inter-library loan, copies and loan
    UB Weimar
    Mag Ix 9081
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
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    Content information
    Source: Union catalogues
    Contributor: Collins, Karen (Hrsg.); Kapralos, Bill (Hrsg.); Tessler, Holly (Hrsg)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780199797226
    RVK Categories: ZN 6800 ; ST 324 ; LR 57790
    Subjects: Interactive multimedia; Video game music; Computer game music
    Scope: XXV, 594 S., Ill., graph. Darst.
    Notes:

    Includes bibliographical references and index

  18. Playing with sound
    a theory of interacting with sound and music in video games
    Published: [2013]; © 2013
    Publisher:  The MIT Press, Cambridge ; EBSCO Publ., London

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 0262312298; 9780262312295; 9780262018678
    Subjects: Interactive multimedia; Video games; COMPUTERS / Digital Media / General; COMPUTERS / Interactive & Multimedia; COMPUTERS / Web / Site Design; COMPUTERS / Web / User Generated Content; Interactive multimedia / (OCoLC)fst00975995; Video games / (OCoLC)fst01166421
    Scope: 1 Online-Ressource (xii, 185 pages), Illustrationen
    Notes:

    Literaturverzeichnis auf den Seiten 155-178

    Introduction -- Interacting with sound: a theory of action, image, and sound -- Being in the game: a sonic approach -- Sound at the borders: enacting game sound -- Embodying game sound in performance: the real and the virtual -- The second life of game sound: playing with the game -- Conclusions

  19. Playing with sound
    a theory of interacting with sound and music in video games
    Published: [2013]; ©2013
    Publisher:  The MIT Press, Cambridge, Massachusetts

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    Source: Union catalogues
    Media type: Book
    ISBN: 9780262018678; 0262018675
    RVK Categories: LR 57790
    Subjects: Interactive multimedia.; Video games.
    Scope: xii, 185 pages, illustrations, 24 cm
    Notes:

    Includes bibliographical references (p. [155]-178) and index.