Sagen und Sehen jenseits von Schrift und Bild : Aufteilungen des Sinnlichen im Comic
Die Interaktion von Bildern und Schrift definiert zwar den Comic nicht; dieser Interaktion in Comics nachzugehen, bietet jedoch wesentlichen Aufschluss darüber, was die spezifische historische und moderne Ästhetik dieser unter den vielen denkbaren...
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Die Interaktion von Bildern und Schrift definiert zwar den Comic nicht; dieser Interaktion in Comics nachzugehen, bietet jedoch wesentlichen Aufschluss darüber, was die spezifische historische und moderne Ästhetik dieser unter den vielen denkbaren Kunstformen ausmacht, die mit Bildern in Sequenz Sinn oder Narration generieren. Der Beitrag geht dieser Spur an drei Beispielen aus 'Astérix', aus Demian5s 'When I am King' und aus Matt Fractions 'Hawkeye' nach; er stützt sich dabei auf Jacques Rancières Beschreibungen des ästhetischen Regimes. Interactions of images and script do not define comics; and yet following the traces of such interactions can show us some essential aspects of the specific historical and modern aesthetics of this form among those arts that make sense or narrations from images in sequence. This attempt does so for three examples, from 'Astérix', from Demian5's 'When I am King', and from Matt Fraction's 'Hawkeye', and on the basis of Jacques Rancière's descriptions of the aesthetic regime.
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How Factual are Factual Comics? : Parasitic Imaginations in Referential Cartoons
There is no doubt that factual discourse exists in comics – the kind of communication that intends to be understood as a reference to a shared and actual reality. Factual comics are not, however, common. While the formal structure of comics clearly...
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There is no doubt that factual discourse exists in comics – the kind of communication that intends to be understood as a reference to a shared and actual reality. Factual comics are not, however, common. While the formal structure of comics clearly allows for factuality, the historical specificity of its aesthetics seems to introduce a non-binding but plausible 'drift' of the art form, ultimately pulling away from reality and towards fiction. This does not prevent factual comics, but it allows for subversive remnants in their aesthetic make-up. One of these is a 'parasitic imagination', which might be understood in the context of Michel Serres' concepts of the parasite. It opens up cartoonish depictions for tertiary significations beyond the drawing and its ultimate real reference. Rather than avoid this basic vehicle of comic book discourse, the 'challenge to factual comics' must be how to employ them in the service of the intended communication.
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