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Künstliche Spiele
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Video kids
making sense of Nintendo -
Chris Crawford on interactive storytelling
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Tomb raiders and space invaders
videogame forms and contexts -
Game work
language, power, and computer game culture -
Networking and online games
understanding and engineering multiplayer Internet games -
More than a game
the computer game as fictional form -
Second person
role-playing and story in games and playable media -
Unit operations
an approach to videogame criticism -
Videogames and art
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Video kids
making sense of Nintendo -
Mind and media
the effects of television, video games and computers -
Mind and media
the effects of television, video games, and computers -
Computerspiele in der Kinderkultur
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From Barbie to Mortal Kombat
gender and computer games -
Cyberkids
empirische Untersuchungen zur Wirkung von Bildschirmspielen -
Digital game-based learning
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Young children, videos and computer games
issues for teachers and parents -
Game design
theory & practice -
The game design reader
a rules of play anthology -
Unit operations
an approach to videogame criticism -
Mind at play
the psychology of video games -
Das Bildschirmspiel im Alltag Jugendlicher
Unters. zum Spielverhalten u. zur Spielpädag. -
Video Kids
Making Sense of Nintendo -
Virtuelle Welten - reale Gewalt