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  1. Challenges for game designers
    Erschienen: [2017]
    Verlag:  [publisher not identified], [Place of publication not identified]

    Hochschule für angewandte Wissenschaften Neu-Ulm, Hochschulbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 9781542453318; 1542453313
    RVK Klassifikation: ST 324
    Schlagworte: Spieleentwicklerin; Computerspiel; Programmierung
    Weitere Schlagworte: Games / Design; Video games / Design; Games; Jeux vidéo / Conception; Games; Video games / Design
    Umfang: xxiii, 317 pages, Illustrations
    Bemerkung(en):

    Originally published: Boston, MA : Course Technology/Cengage Learning, ©2009

  2. Challenges for Game Designers
    Erschienen: [2017]; © 2017
    Verlag:  [Verlag nicht ermittelbar], [Erscheinungsort nicht ermittelbar]

    Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and... mehr

    Bibliothek im Kurt-Schwitters-Forum
    EDV 590 /36
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Macromedia Library Leipzig
    ST 324
    keine Fernleihe
    Universität des Saarlandes, Campusbibliothek für Informatik und Mathematik, Fachrichtung 6.2 Informatik
    keine Ausleihe von Bänden, nur Papierkopien werden versandt

     

    Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 "non-digital shorts" to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thought-provoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9781542453318; 303561640X; 9783035616408
    Schlagworte: Games; Video games; Games
    Umfang: xx, 317 Seiten, Illustrationen
    Bemerkung(en):

    Index: Seiten 297-317

    Im Copyrightvermerk Verfasser mit neuem Nachnamen Brenda Romero aufgeführt