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  1. <<The>> Foley grail
    the art of performing sound for film, games, and animation
    Erschienen: 2014
    Verlag:  Focal Press, Burlington, MA

    Master classic and cutting-edge Foley techniques that will allow you to create rich, convincing sound for any medium, be it film, television, radio, podcasts, animation, or games.In The Foley Grail, Second Edition, award-winning Foley artist Vanessa... mehr

     

    Master classic and cutting-edge Foley techniques that will allow you to create rich, convincing sound for any medium, be it film, television, radio, podcasts, animation, or games.In The Foley Grail, Second Edition, award-winning Foley artist Vanessa Theme Ament teaches you how Foley is designed, crafted, and edited for any project, right down to the nuts and bolts of spotting, cueing, and performing sounds. Various renowned sound artists provide a treasure trove of shortcuts, hot tips, and other tricks of the trade.This new edition features: - Entirely new chapters dedicated to Foley in games, television, broadcasting, and animation, as well as what is new in sound for media education - All new sound "recipes" that include proven Foley methods you can immediately use on your own projects - New case studies from well-known films, shows, games, and animations - Interviews with current sound artists from across the globe - An extensive companion website (www.focalpress.com/cw/ament) featuring video demonstrations of Foley artists at work, video tutorials of specific Foley techniques, lectures from the author, teaching aids, and much more Dont miss out! The Foley Grail, Second Edition provides the tools you need to produce vibrant, realistic soundcapes that will lift your media projects to the next level.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 9780415840859; 9780203766880
    RVK Klassifikation: AP 56200 ; LR 57790 ; ST 324
    Auflage/Ausgabe: 2. ed.
    Schlagworte: Motion pictures; Animated films; Video games; Animation (Cinematography); Digital video
    Umfang: XIV, 261 S., Ill.
    Bemerkung(en):

    Literaturverz. S. 257 - 259