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  1. Videogames, identity and digital subjectivity
    Autor*in: Gallagher, Rob
    Erschienen: 2019
    Verlag:  Routledge, Taylor & Francis Group, London

    "This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization... mehr

    Universitätsbibliothek der LMU München
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universitätsbibliothek Regensburg
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    "This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorporating new technologies (from artificial intelligence routines and data mining techniques to augmented reality interfaces), and by dramatizing the implications of these technologies for understandings of identity, nationality, sexuality, health and work, games encourage us to playfully engage with these issues in ways that traditional media cannot.? "--Provided by publisher

     

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 9780367885359
    RVK Klassifikation: AP 15963
    Auflage/Ausgabe: First isseued in paperback
    Schriftenreihe: Routledge advances in game studies ; 11
    Schlagworte: GAMES / Video & Electronic; Video Games; New Media; Cultural Studies; Computerspiel
    Umfang: xi, 210 Seiten, Illustrationen