Filtern nach
Letzte Suchanfragen

Ergebnisse für *

Zeige Ergebnisse 1 bis 2 von 2.

  1. Respawn
    gamers, hackers, and technogenic life
    Autor*in: Milburn, Colin
    Erschienen: 2018; ©2018
    Verlag:  Duke University Press, Durham

    Examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of... mehr

    Universitätsbibliothek Regensburg
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    Examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, the author illustrates how they impact the lives of gamers and nongamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. providing an essential walk-through guide to our digital culture and its high-tech controversies, the author shows how games and playable media spawn new modes of engagement in a computerized world

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Volltext (kostenfrei)
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 1478090367; 9781478090366
    RVK Klassifikation: AP 15963
    Auflage/Ausgabe: [Open access version]
    Schriftenreihe: Experimental futures
    Schlagworte: Video Games; Jeux vidéo; Pirates informatiques; Aktivismus; Computerspiel; GAMES; Hacker; Hackers; Technology; video games; Video games; Hackers; Technology; Video games; Hacker; Aktivismus; Computerspiel
    Weitere Schlagworte: Electronic books
    Umfang: 1 Online-Ressource
  2. Respawn
    gamers, hackers, and technogenic life
    Autor*in: Milburn, Colin
    Erschienen: 2018
    Verlag:  Duke University Press, Durham

    Introduction: all your base --May the lulz be with you --Obstinate systems --Still inside --Long live play --We are heroes --Green machine --Pwn --Conclusion: save point. Examines the connections between video games, hacking, and science fiction that... mehr

    Zugang:
    Aggregator (kostenfrei registrierungspflichtig)
    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
    keine Fernleihe
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    keine Fernleihe
    Technische Universität Hamburg, Universitätsbibliothek
    keine Fernleihe
    Leibniz-Fachhochschule Hannover, Bibliothek
    keine Fernleihe
    Universitätsbibliothek Hildesheim
    keine Fernleihe
    Duale Hochschule Baden-Württemberg Mannheim, Bibliothek
    eBook Ebsco OA
    keine Fernleihe
    Hochschule Mannheim, Hochschulbibliothek
    eBook EBSCO OA
    keine Fernleihe
    Hochschule Merseburg, Bibliothek
    keine Fernleihe
    Hochschule Albstadt-Sigmaringen, Bibliothek Sigmaringen
    eBook EbscoOA
    keine Fernleihe
    Kommunikations-, Informations- und Medienzentrum der Universität Hohenheim
    keine Fernleihe

     

    Introduction: all your base --May the lulz be with you --Obstinate systems --Still inside --Long live play --We are heroes --Green machine --Pwn --Conclusion: save point. Examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, the author illustrates how they impact the lives of gamers and nongamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. providing an essential walk-through guide to our digital culture and its high-tech controversies, the author shows how games and playable media spawn new modes of engagement in a computerized world

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781478090366; 1478090367
    Auflage/Ausgabe: [Open access version]
    Schriftenreihe: Experimental futures
    Schlagworte: Video games; Hackers; Technology; Video Games; video games; GAMES ; Video & Electronic; Hackers; Technology ; Social aspects; Video games; Aktivismus; Computerspiel; Hacker
    Umfang: 1 Online-Ressource
    Bemerkung(en):

    Includes bibliographical references and index