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  1. A multimodal approach to video games and the player experience
    Autor*in: Toh, Weimin
    Erschienen: 2019
    Verlag:  Routledge,, New York

    A multimodal approach to Ludonarratology -- Theoretical conceptualisation of the ludonarrative model -- Ludonarrative dissonance -- Ludonarrative resonance -- Ludonarrative (ir)relevance and the player experience -- Narration I: players' mental... mehr

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    Verlag (lizenzpflichtig)
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    A multimodal approach to Ludonarratology -- Theoretical conceptualisation of the ludonarrative model -- Ludonarrative dissonance -- Ludonarrative resonance -- Ludonarrative (ir)relevance and the player experience -- Narration I: players' mental models -- Narration II: video game narrative analysis framework -- Methodological considerations in the ludonarrative model -- Gameplay I: players' actions and mechanics -- Gameplay II: loop, phase types, and stage(s) -- Video games as Ludonarrative: application and future directions.

     

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  2. A multimodal approach to video games and the player experience
    Autor*in: Toh, Weimin
    Erschienen: 2019
    Verlag:  Routledge,, New York

    A multimodal approach to Ludonarratology -- Theoretical conceptualisation of the ludonarrative model -- Ludonarrative dissonance -- Ludonarrative resonance -- Ludonarrative (ir)relevance and the player experience -- Narration I: players' mental... mehr

    Zugang:
    Verlag (lizenzpflichtig)
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    keine Fernleihe

     

    A multimodal approach to Ludonarratology -- Theoretical conceptualisation of the ludonarrative model -- Ludonarrative dissonance -- Ludonarrative resonance -- Ludonarrative (ir)relevance and the player experience -- Narration I: players' mental models -- Narration II: video game narrative analysis framework -- Methodological considerations in the ludonarrative model -- Gameplay I: players' actions and mechanics -- Gameplay II: loop, phase types, and stage(s) -- Video games as Ludonarrative: application and future directions.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Staatsbibliothek zu Berlin
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781351184755; 135118475X; 9781351184779; 1351184776; 9781351184762; 1351184768; 9781351184748; 1351184741
    Schriftenreihe: Routledge studies in multimodality
    Schlagworte: Video games; Video games ; Psychological aspects.; Video games ; Psychological aspects; GAMES ; Board; LANGUAGE ARTS & DISCIPLINES ; General; LANGUAGE ARTS & DISCIPLINES ; Linguistics
    Umfang: 1 online resource